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Abstracts relative teleport flags and instead makes a generic TeleportFlag option. This has the benefit of being able to easily add new flags in the future. This adds a new flag, which allows you to keep inventories open when teleporting players (vanilla behavior). These are breaking changes to the teleport api, however, it's still marked as experimental so I find this a fair change.
30 lines
1.1 KiB
Diff
30 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: dawon <dawon@dawon.eu>
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Date: Wed, 19 Oct 2022 23:31:53 +0200
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Subject: [PATCH] Add Sneaking API for Entities
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index 3145a5cba793d94ca649eb99dd6b69bed5bb759c..b5e5b3c88820a571f4feb439b1e4ebf7dd22555b 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -1163,6 +1163,18 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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return Pose.values()[this.getHandle().getPose().ordinal()];
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}
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+ // Paper start
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+ @Override
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+ public void setSneaking(boolean sneak) {
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+ this.getHandle().setShiftKeyDown(sneak);
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+ }
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+
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+ @Override
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+ public boolean isSneaking() {
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+ return this.getHandle().isShiftKeyDown();
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+ }
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+ // Paper end
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+
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@Override
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public SpawnCategory getSpawnCategory() {
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return CraftSpawnCategory.toBukkit(this.getHandle().getType().getCategory());
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