Paper/Spigot-Server-Patches/0478-Optimize-ChunkProviderServer-s-chunk-level-checking-.patch
Aikar e5f6489602
Add Urgent API for Async Chunks API and use it for Async Teleport
This also cleans up the implementation of Async Chunks to get rid of most
Consumer callbacks and instead return futures.

This lets us propogate errors correctly up the future chain
(barring one isn't lost even deeper in the chain...)

So exceptions can now bubble to plugins using getChunkAtAsync
2020-05-10 00:57:03 -04:00

63 lines
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 16 Apr 2020 16:13:59 -0700
Subject: [PATCH] Optimize ChunkProviderServer's chunk level checking helper
methods
These can be hot functions (i.e entity ticking and block ticking),
so inline where possible, and avoid the abstraction of the
Either class.
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index fb315503b0aad2cb52cb70b5b033d33fcecd1d22..edf0cf3680e5d2212f35c9d4464b22e0f3e87342 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -618,27 +618,37 @@ public class ChunkProviderServer extends IChunkProvider {
public final boolean isInEntityTickingChunk(Entity entity) { return this.a(entity); } // Paper - OBFHELPER
@Override public boolean a(Entity entity) {
- long i = ChunkCoordIntPair.pair(MathHelper.floor(entity.locX()) >> 4, MathHelper.floor(entity.locZ()) >> 4);
-
- return this.a(i, PlayerChunk::b);
+ // Paper start - optimize is ticking ready type functions
+ // entity ticking
+ PlayerChunk playerChunk = this.getChunk(MCUtil.getCoordinateKey(entity));
+ return playerChunk != null && playerChunk.isEntityTickingReady();
+ // Paper end - optimize is ticking ready type functions
}
public final boolean isEntityTickingChunk(ChunkCoordIntPair chunkcoordintpair) { return this.a(chunkcoordintpair); } // Paper - OBFHELPER
@Override public boolean a(ChunkCoordIntPair chunkcoordintpair) {
- return this.a(chunkcoordintpair.pair(), PlayerChunk::b);
+ // Paper start - optimize is ticking ready type functions
+ // is entity ticking ready
+ PlayerChunk playerChunk = this.getChunk(MCUtil.getCoordinateKey(chunkcoordintpair));
+ return playerChunk != null && playerChunk.isEntityTickingReady();
+ // Paper end - optimize is ticking ready type functions
}
@Override
public boolean a(BlockPosition blockposition) {
- long i = ChunkCoordIntPair.pair(blockposition.getX() >> 4, blockposition.getZ() >> 4);
-
- return this.a(i, PlayerChunk::a);
+ // Paper start - optimize is ticking ready type functions
+ // is ticking ready
+ PlayerChunk playerChunk = this.getChunk(MCUtil.getCoordinateKey(blockposition));
+ return playerChunk != null && playerChunk.isTickingReady();
+ // Paper end - optimize is ticking ready type functions
}
public boolean b(Entity entity) {
- long i = ChunkCoordIntPair.pair(MathHelper.floor(entity.locX()) >> 4, MathHelper.floor(entity.locZ()) >> 4);
-
- return this.a(i, PlayerChunk::c);
+ // Paper start - optimize is ticking ready type functions
+ // is full chunk ready
+ PlayerChunk playerChunk = this.getChunk(MCUtil.getCoordinateKey(entity));
+ return playerChunk != null && playerChunk.isFullChunkReady();
+ // Paper end - optimize is ticking ready type functions
}
private boolean a(long i, Function<PlayerChunk, CompletableFuture<Either<Chunk, PlayerChunk.Failure>>> function) {