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4104545b11
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
88 lines
4.3 KiB
Diff
88 lines
4.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Caleb Bassham <caleb.bassham@gmail.com>
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Date: Fri, 28 Sep 2018 02:32:19 -0500
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Subject: [PATCH] Call player spectator target events and improve
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implementation
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Use a proper teleport for teleporting to entities in different
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worlds.
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Implementation improvements authored by Spottedleaf <Spottedleaf@users.noreply.github.com>
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Validate that the target entity is valid and deny spectate
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requests from frozen players.
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Also, make sure the entity is spawned to the client before
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sending the camera packet. If the entity isn't spawned clientside
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when it receives the camera packet, then the client will not
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spectate the target entity.
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Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index df02d712e7daf1603885547995d69cb7fa3962ca..72d17bfbe0830721caa7d1fd0aa50916e75b1ed7 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1822,14 +1822,58 @@ public class ServerPlayer extends Player {
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}
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public void setCamera(Entity entity) {
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+ // Paper start - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity Event and improve implementation
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Entity entity1 = this.getCamera();
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- this.camera = (Entity) (entity == null ? this : entity);
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- if (entity1 != this.camera) {
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- this.connection.send(new ClientboundSetCameraPacket(this.camera));
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- this.connection.b(this.camera.getX(), this.camera.getY(), this.camera.getZ(), this.getYRot(), this.getXRot(), TeleportCause.SPECTATE); // CraftBukkit
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+ if (entity == null) {
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+ entity = this;
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}
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+ if (entity1 == entity) return; // new spec target is the current spec target
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+
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+ if (entity == this) {
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+ com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent playerStopSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity());
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+
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+ if (!playerStopSpectatingEntityEvent.callEvent()) {
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+ return;
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+ }
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+ } else {
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+ com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent playerStartSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity(), entity.getBukkitEntity());
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+
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+ if (!playerStartSpectatingEntityEvent.callEvent()) {
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+ return;
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+ }
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+ }
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+ // Validate
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+ if (entity != this) {
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+ if (entity.isRemoved() || !entity.valid || entity.level == null) {
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+ MinecraftServer.LOGGER.info("Blocking player " + this + " from spectating invalid entity " + entity);
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+ return;
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+ }
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+ if (this.isImmobile()) {
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+ // use debug: clients might maliciously spam this
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+ MinecraftServer.LOGGER.debug("Blocking frozen player " + this + " from spectating entity " + entity);
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+ return;
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+ }
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+ }
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+
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+ this.camera = entity; // only set after validating state
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+
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+ if (entity != this) {
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+ // Make sure we're in the right place
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+ this.ejectPassengers(); // teleport can fail if we have passengers...
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+ this.getBukkitEntity().teleport(new Location(entity.getCommandSenderWorld().getWorld(), entity.getX(), entity.getY(), entity.getZ(), this.getYRot(), this.getXRot()), TeleportCause.SPECTATE); // Correctly handle cross-world entities from api calls by using CB teleport
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+
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+ // Make sure we're tracking the entity before sending
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+ ChunkMap.TrackedEntity tracker = ((ServerLevel)entity.level).getChunkSource().chunkMap.entityMap.get(entity.getId());
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+ if (tracker != null) { // dumb plugins...
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+ tracker.updatePlayer(this);
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+ }
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+ } else {
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+ this.connection.teleport(this.camera.getX(), this.camera.getY(), this.camera.getZ(), this.getYRot(), this.getXRot(), TeleportCause.SPECTATE); // CraftBukkit
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+ }
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+ this.connection.send(new ClientboundSetCameraPacket(entity));
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+ // Paper end
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}
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@Override
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