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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9d0221aa API to get client side view distance. 9be7f0ea SPIGOT-4395: Additions to PlayerBedEnterEvent. 01e534c6 Minor cosmetic cleanups to imports etc CraftBukkit Changes:96c461b3
API to get client side view distance.e2785f4e
Remove note about development builda8000588
SPIGOT-4395: Additions to PlayerBedEnterEvent. Spigot Changes: 117d4f7e Rebuild patches
34 lines
1.1 KiB
Diff
34 lines
1.1 KiB
Diff
From 3eca0e7cd62c270ed2103ccb6aeaf42b77182278 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 16 Jun 2018 01:17:39 -0500
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Subject: [PATCH] Make shield blocking delay configurable
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 3f93b70c1..99845e67a 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -478,5 +478,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param arrows Number of arrows to stick in this entity
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*/
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void setArrowsStuck(int arrows);
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+
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+ /**
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+ * Get the delay (in ticks) before blocking is effective for this entity
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+ *
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+ * @return Delay in ticks
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+ */
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+ int getShieldBlockingDelay();
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+
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+ /**
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+ * Set the delay (in ticks) before blocking is effective for this entity
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+ *
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+ * @param delay Delay in ticks
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+ */
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+ void setShieldBlockingDelay(int delay);
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// Paper end
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}
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--
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2.19.1
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