Paper/Spigot-Server-Patches/0216-WitchThrowPotionEvent.patch
Mariell Hoversholm 654b792caf Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
a339310c #755: Fix NPE when calling getInventory() for virtual EnderChests
2577f9bf Increase outdated build delay
1dabfdc8 #754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
2020-09-27 11:04:51 -04:00

31 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 16 May 2018 20:44:58 -0400
Subject: [PATCH] WitchThrowPotionEvent
Fired when a witch throws a potion at a player
diff --git a/src/main/java/net/minecraft/server/EntityWitch.java b/src/main/java/net/minecraft/server/EntityWitch.java
index 4f2212ed9abb00e86c3d80d7facc7298f7a07b89..2e085e3c4021719eeaefa0a3323f03567e988c81 100644
--- a/src/main/java/net/minecraft/server/EntityWitch.java
+++ b/src/main/java/net/minecraft/server/EntityWitch.java
@@ -185,9 +185,16 @@ public class EntityWitch extends EntityRaider implements IRangedEntity {
potionregistry = Potions.WEAKNESS;
}
+ // Paper start
+ ItemStack potion = PotionUtil.a(new ItemStack(Items.SPLASH_POTION), potionregistry);
+ com.destroystokyo.paper.event.entity.WitchThrowPotionEvent event = new com.destroystokyo.paper.event.entity.WitchThrowPotionEvent((org.bukkit.entity.Witch) this.getBukkitEntity(), (org.bukkit.entity.LivingEntity) entityliving.getBukkitEntity(), org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(potion));
+ if (!event.callEvent()) {
+ return;
+ }
+ potion = org.bukkit.craftbukkit.inventory.CraftItemStack.asNMSCopy(event.getPotion());
EntityPotion entitypotion = new EntityPotion(this.world, this);
-
- entitypotion.setItem(PotionUtil.a(new ItemStack(Items.SPLASH_POTION), potionregistry));
+ entitypotion.setItem(potion);
+ // Paper end
entitypotion.pitch -= -20.0F;
entitypotion.shoot(d0, d1 + (double) (f1 * 0.2F), d2, 0.75F, 8.0F);
if (!this.isSilent()) {