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Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
28 lines
1.7 KiB
Diff
28 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 3 Oct 2020 22:00:27 -0500
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Subject: [PATCH] Fix deop kicking non-whitelisted player when white list is
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not enabled
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index d2866b9f7e6c8f0ca30d451c93c56caefb2c1b5c..05aa3323e9ae971fba5ab8c6c319c7805a3808aa 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -2270,13 +2270,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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if (this.isEnforceWhitelist()) {
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PlayerList playerlist = source.getServer().getPlayerList();
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UserWhiteList whitelist = playerlist.getWhiteList();
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+ if (!((DedicatedServer) getServer()).getProperties().whiteList.get()) return; // Paper - whitelist not enabled
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List<ServerPlayer> list = Lists.newArrayList(playerlist.getPlayers());
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Iterator iterator = list.iterator();
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while (iterator.hasNext()) {
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ServerPlayer entityplayer = (ServerPlayer) iterator.next();
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- if (!whitelist.isWhiteListed(entityplayer.getGameProfile())) {
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+ if (!whitelist.isWhiteListed(entityplayer.getGameProfile()) && !this.getPlayerList().isOp(entityplayer.getGameProfile())) { // Paper - Fix kicking ops when whitelist is reloaded (MC-171420)
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entityplayer.connection.disconnect((Component) Component.translatable("multiplayer.disconnect.not_whitelisted"));
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}
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}
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