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1e7dd72f15
The game uses 0.95d now
32 lines
2.1 KiB
Diff
32 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Josh Roy <10731363+JRoy@users.noreply.github.com>
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Date: Sun, 14 Aug 2022 12:23:11 -0400
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Subject: [PATCH] Add NamespacedKey biome methods
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Co-authored-by: Thonk <30448663+ExcessiveAmountsOfZombies@users.noreply.github.com>
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diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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index 4a5af85ebb573950c0c65d3a5f25b586173d16dd..7ebb0ef30bb0c613aae8b3899404010c6243e02a 100644
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--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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@@ -601,6 +601,19 @@ public final class CraftMagicNumbers implements UnsafeValues {
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Preconditions.checkArgument(material.isBlock(), material + " is not a block");
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return getBlock(material).hasCollision;
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}
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+
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+ @Override
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+ public org.bukkit.NamespacedKey getBiomeKey(org.bukkit.RegionAccessor accessor, int x, int y, int z) {
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+ org.bukkit.craftbukkit.CraftRegionAccessor cra = (org.bukkit.craftbukkit.CraftRegionAccessor) accessor;
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+ return org.bukkit.craftbukkit.util.CraftNamespacedKey.fromMinecraft(cra.getHandle().registryAccess().registryOrThrow(net.minecraft.core.registries.Registries.BIOME).getKey(cra.getHandle().getBiome(new net.minecraft.core.BlockPos(x, y, z)).value()));
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+ }
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+
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+ @Override
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+ public void setBiomeKey(org.bukkit.RegionAccessor accessor, int x, int y, int z, org.bukkit.NamespacedKey biomeKey) {
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+ org.bukkit.craftbukkit.CraftRegionAccessor cra = (org.bukkit.craftbukkit.CraftRegionAccessor) accessor;
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+ net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> biomeBase = cra.getHandle().registryAccess().registryOrThrow(net.minecraft.core.registries.Registries.BIOME).getHolderOrThrow(net.minecraft.resources.ResourceKey.create(net.minecraft.core.registries.Registries.BIOME, org.bukkit.craftbukkit.util.CraftNamespacedKey.toMinecraft(biomeKey)));
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+ cra.setBiome(x, y, z, biomeBase);
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+ }
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// Paper end
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/**
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