Paper/patches/server/0404-Use-seed-based-lookup-for-Treasure-Maps-Fixes-lag-fr.patch
2023-09-22 13:13:57 -07:00

28 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 7 Jun 2020 19:25:13 -0400
Subject: [PATCH] Use seed based lookup for Treasure Maps - Fixes lag from
carto/sunken maps
diff --git a/src/main/java/net/minecraft/world/item/MapItem.java b/src/main/java/net/minecraft/world/item/MapItem.java
index 709928f6220c2148f95afa94c34df2a87cff0e1f..53515854d05a0c27a65f71193424236a21b11f5f 100644
--- a/src/main/java/net/minecraft/world/item/MapItem.java
+++ b/src/main/java/net/minecraft/world/item/MapItem.java
@@ -250,14 +250,13 @@ public class MapItem extends ComplexItem {
boolean[] aboolean = new boolean[16384];
int l = j / i - 64;
int i1 = k / i - 64;
- BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
int j1;
int k1;
for (j1 = 0; j1 < 128; ++j1) {
for (k1 = 0; k1 < 128; ++k1) {
- Holder<Biome> holder = world.getBiome(blockposition_mutableblockposition.set((l + k1) * i, 0, (i1 + j1) * i));
+ Holder<Biome> holder = world.getUncachedNoiseBiome((l + k1) * i, 0, (i1 + j1) * i); // Paper
aboolean[j1 * 128 + k1] = holder.is(BiomeTags.WATER_ON_MAP_OUTLINES);
}