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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: e970fd72 Remove incorrect javadoc from TargetReason 84df6df1 SPIGOT-5282: Improve bucket event API CraftBukkit Changes:b2bcde89
SPIGOT-5258: TNT Not Moving Players in Creative Mode44d675ad
SPIGOT-5263: Chests stay open after InventoryOpenEvent cancelled.2439178e
SPIGOT-5278: EntityDrowned memory leak7055c931
SPIGOT-5264: Call event for experience orbs losing their target49141172
SPIGOT-5282: Improve bucket event API6bbb3b04
SPIGOT-5281: Clearer error messages for ChunkSnapshot misuse
72 lines
3.3 KiB
Diff
72 lines
3.3 KiB
Diff
From e7212fe8410265b5084a3c28274a895365b55774 Mon Sep 17 00:00:00 2001
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From: Alfie Cleveland <alfeh@me.com>
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Date: Fri, 25 Nov 2016 13:22:40 +0000
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Subject: [PATCH] Optimise removeQueue
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index f4719dd87..9b9477884 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -4,7 +4,9 @@ import com.google.common.collect.Lists;
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import com.mojang.authlib.GameProfile;
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import com.mojang.datafixers.util.Either;
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import io.netty.util.concurrent.Future;
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+import java.util.ArrayDeque; // Paper
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import java.util.Collection;
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+import java.util.Deque; // Paper
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import java.util.Iterator;
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import java.util.List;
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import java.util.OptionalInt;
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@@ -41,7 +43,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public PlayerConnection playerConnection;
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public final MinecraftServer server;
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public final PlayerInteractManager playerInteractManager;
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- public final List<Integer> removeQueue = Lists.newLinkedList();
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+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
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private final AdvancementDataPlayer advancementDataPlayer;
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private final ServerStatisticManager serverStatisticManager;
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private float lastHealthScored = Float.MIN_VALUE;
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@@ -367,13 +369,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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while (!this.removeQueue.isEmpty()) {
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int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
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int[] aint = new int[i];
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- Iterator<Integer> iterator = this.removeQueue.iterator();
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+ //Iterator<Integer> iterator = this.removeQueue.iterator(); // Paper
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int j = 0;
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- while (iterator.hasNext() && j < i) {
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+ // Paper start
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+ /* while (iterator.hasNext() && j < i) {
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aint[j++] = (Integer) iterator.next();
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iterator.remove();
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+ } */
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+
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+ Integer integer;
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+ while (j < i && (integer = this.removeQueue.poll()) != null) {
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+ aint[j++] = integer.intValue();
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}
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+ // Paper end
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this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
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}
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@@ -1327,7 +1336,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.lastHealthSent = -1.0F;
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this.lastFoodSent = -1;
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// this.recipeBook.a((RecipeBook) entityplayer.recipeBook); // CraftBukkit
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- this.removeQueue.addAll(entityplayer.removeQueue);
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+ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
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+ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
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+ // type logic so it does need to be called, maybe? This is silly.
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+ //this.removeQueue.addAll(entityplayer.removeQueue);
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+ if (this.removeQueue != entityplayer.removeQueue) {
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+ this.removeQueue.addAll(entityplayer.removeQueue);
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+ }
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+ // Paper end
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this.cp = entityplayer.cp;
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this.cu = entityplayer.cu;
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this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
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--
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2.23.0
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