Paper/Spigot-Server-Patches/0423-Prevent-teleporting-dead-entities.patch
2020-06-26 21:57:36 -07:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 3 Mar 2020 05:26:40 +0000
Subject: [PATCH] Prevent teleporting dead entities
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 204eae3abdb006c3006537e6cf8f4c7a0bae2a47..651ecb50c2b06ca81cb9a2286d77fd41a17b5140 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1239,6 +1239,10 @@ public class PlayerConnection implements PacketListenerPlayIn {
}
private void internalTeleport(double d0, double d1, double d2, float f, float f1, Set<PacketPlayOutPosition.EnumPlayerTeleportFlags> set) {
+ if (player.dead) {
+ LOGGER.info("Attempt to teleport dead player {} restricted", player.getName());
+ return;
+ }
// CraftBukkit start
if (Float.isNaN(f)) {
f = 0;