Paper/patches/server/0383-Add-option-to-allow-iron-golems-to-spawn-in-air.patch
Jason Penilla 4d40e87b33
Update sync chunk load debug patch
Had to drop some hunks modifying getEntities, as those methods were rewritten by Mojang in 1.17
2021-06-15 17:50:38 -07:00

36 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sat, 13 Apr 2019 16:50:58 -0500
Subject: [PATCH] Add option to allow iron golems to spawn in air
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 5ce5cdb4f6c703fa93f808527d2bca706d748c70..fc1c65a4b3c3d5e52d967a3174d8373ddde95e4d 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -382,6 +382,11 @@ public class PaperWorldConfig {
scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
}
+ public boolean ironGolemsCanSpawnInAir = false;
+ private void ironGolemsCanSpawnInAir() {
+ ironGolemsCanSpawnInAir = getBoolean("iron-golems-can-spawn-in-air", ironGolemsCanSpawnInAir);
+ }
+
public boolean armorStandEntityLookups = true;
private void armorStandEntityLookups() {
armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
diff --git a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
index b5481299f551b7150425a4a1b1c21b43d8a1d382..ec00c2dd8f969eb99ec6a014e3bcd09c7484b237 100644
--- a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
+++ b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
@@ -322,7 +322,7 @@ public class IronGolem extends AbstractGolem implements NeutralMob {
BlockPos blockposition1 = blockposition.below();
BlockState iblockdata = world.getBlockState(blockposition1);
- if (!iblockdata.entityCanStandOn((BlockGetter) world, blockposition1, (Entity) this)) {
+ if (!iblockdata.entityCanStandOn((BlockGetter) world, blockposition1, (Entity) this) && !level.paperConfig.ironGolemsCanSpawnInAir) { // Paper
return false;
} else {
for (int i = 1; i < 3; ++i) {