Paper/patches/server/0722-Correctly-handle-recursion-for-chunkholder-updates.patch
Nassim Jahnke ef0e5a642d
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
48c0c547 PR-786: Add methods to get sounds from entities

CraftBukkit Changes:
5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event
4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation
4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
e5d6a9bbf PR-1100: Add methods to get sounds from entities
b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta

Spigot Changes:
4c157bb4 Rebuild patches
2022-09-12 13:31:45 +02:00

38 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 21 Mar 2021 17:32:47 -0700
Subject: [PATCH] Correctly handle recursion for chunkholder updates
If a chunk ticket level is brought up while unloading it would
cause a recursive call which would handle the increase but then
the caller would think the chunk would be unloaded.
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
index c4046b364d1896b781e23c92b241ec73c239d3a0..9c0bf31c3c362632241c95338a3f8d67bbd4fdc5 100644
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
@@ -472,8 +472,10 @@ public class ChunkHolder {
playerchunkmap.onFullChunkStatusChange(this.pos, playerchunk_state);
}
+ protected long updateCount; // Paper - correctly handle recursion
protected void updateFutures(ChunkMap chunkStorage, Executor executor) {
io.papermc.paper.util.TickThread.ensureTickThread("Async ticket level update"); // Paper
+ long updateCount = ++this.updateCount; // Paper - correctly handle recursion
ChunkStatus chunkstatus = ChunkHolder.getStatus(this.oldTicketLevel);
ChunkStatus chunkstatus1 = ChunkHolder.getStatus(this.ticketLevel);
boolean flag = this.oldTicketLevel <= ChunkMap.MAX_CHUNK_DISTANCE;
@@ -515,6 +517,12 @@ public class ChunkHolder {
// Run callback right away if the future was already done
chunkStorage.callbackExecutor.run();
+ // Paper start - correctly handle recursion
+ if (this.updateCount != updateCount) {
+ // something else updated ticket level for us.
+ return;
+ }
+ // Paper end - correctly handle recursion
}
// CraftBukkit end