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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes:a46fdbc6
Remove outdated build delay.3697519b
SPIGOT-4708: Fix ExactChoice recipes neglecting material9ead7009
SPIGOT-4677: Add minecraft.admin.command_feedback permissionc3749a23
Remove the Damage tag from items when it is 0.f74c7b95
SPIGOT-4706: Can't interact with active item494eef45
Mention requirement of JIRA ticket for bug fixes51d62dec
SPIGOT-4702: Exception when middle clicking certain slotsbe557e69
SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
67 lines
3.5 KiB
Diff
67 lines
3.5 KiB
Diff
From dac566303446ee307bd3875361c7bf94a192e45b Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 4 Apr 2019 17:55:05 -0700
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Subject: [PATCH] Optimize GameRules to use LinkedHashMap
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Previously TreeMap was used which has poor get(K) performance.
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diff --git a/src/main/java/net/minecraft/server/GameRules.java b/src/main/java/net/minecraft/server/GameRules.java
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index fd2a4f1b8c..0bd5e02a28 100644
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--- a/src/main/java/net/minecraft/server/GameRules.java
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+++ b/src/main/java/net/minecraft/server/GameRules.java
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@@ -17,7 +17,17 @@ import javax.annotation.Nullable;
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public class GameRules {
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- private static final TreeMap<String, GameRules.GameRuleDefinition> a = SystemUtils.a(new TreeMap(), (treemap) -> { // Paper - decompile fix
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+ // Paper start - Optimize GameRules
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+ private static final int RULES_SIZE = 256;
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+
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+ private static <K, V> java.util.LinkedHashMap<K, V> linkedMapOf(final int capacity, final TreeMap<K, V> map) {
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+ final java.util.LinkedHashMap<K, V> ret = new java.util.LinkedHashMap<>(capacity);
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+ ret.putAll(map);
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+ return ret;
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+ }
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+
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+ private static final java.util.LinkedHashMap<String, GameRuleDefinition> a = GameRules.linkedMapOf(RULES_SIZE, SystemUtils.a(new TreeMap(), (treemap) -> { // Paper - decompile fix
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+ // Paper end
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treemap.put("doFireTick", new GameRules.GameRuleDefinition("true", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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treemap.put("mobGriefing", new GameRules.GameRuleDefinition("true", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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treemap.put("keepInventory", new GameRules.GameRuleDefinition("false", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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@@ -51,8 +61,8 @@ public class GameRules {
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treemap.put("doLimitedCrafting", new GameRules.GameRuleDefinition("false", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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treemap.put("maxCommandChainLength", new GameRules.GameRuleDefinition("65536", GameRules.EnumGameRuleType.NUMERICAL_VALUE));
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treemap.put("announceAdvancements", new GameRules.GameRuleDefinition("true", GameRules.EnumGameRuleType.BOOLEAN_VALUE));
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- });
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- private final TreeMap<String, GameRules.GameRuleValue> b = new TreeMap();
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+ })); // Paper - Optimize GameRules
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+ private final java.util.LinkedHashMap<String, GameRuleValue> b = new java.util.LinkedHashMap<>(RULES_SIZE); // Paper - Optimize GameRules
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public GameRules() {
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Iterator iterator = GameRules.a.entrySet().iterator();
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@@ -116,7 +126,7 @@ public class GameRules {
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return (GameRules.GameRuleValue) this.b.get(s);
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}
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- public static TreeMap<String, GameRules.GameRuleDefinition> getGameRules() {
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+ public static java.util.LinkedHashMap<String, GameRuleDefinition> getGameRules() { // Paper - Optimize GameRules
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return GameRules.a;
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}
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diff --git a/src/test/java/org/bukkit/GameRuleTest.java b/src/test/java/org/bukkit/GameRuleTest.java
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index 1ed0f4cf2b..40edb8d668 100644
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--- a/src/test/java/org/bukkit/GameRuleTest.java
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+++ b/src/test/java/org/bukkit/GameRuleTest.java
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@@ -21,7 +21,7 @@ public class GameRuleTest {
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@Test
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public void testMinecraftRules() {
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- TreeMap<String, GameRules.GameRuleDefinition> minecraftRules = GameRules.getGameRules();
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+ Map<String, GameRules.GameRuleDefinition> minecraftRules = GameRules.getGameRules(); // Paper - Optimize GameRules
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for (Map.Entry<String, GameRules.GameRuleDefinition> entry : minecraftRules.entrySet()) {
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GameRule<?> bukkitRule = GameRule.getByName(entry.getKey());
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--
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2.21.0
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