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36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
20 lines
960 B
Diff
20 lines
960 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 23 Oct 2018 23:14:38 -0400
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Subject: [PATCH] Use more reasonable thread count default for bootstrap
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diff --git a/src/main/java/net/minecraft/server/SystemUtils.java b/src/main/java/net/minecraft/server/SystemUtils.java
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index 7e224ebeff3bf34270df173a47b08d3290c00670..dc6d030621b66e43edf3a148f0eca43382383705 100644
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--- a/src/main/java/net/minecraft/server/SystemUtils.java
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+++ b/src/main/java/net/minecraft/server/SystemUtils.java
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@@ -66,7 +66,7 @@ public class SystemUtils {
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}
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private static ExecutorService k() {
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- int i = MathHelper.clamp(Runtime.getRuntime().availableProcessors() - 1, 1, 7);
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+ int i = Math.min(6, Math.max(Runtime.getRuntime().availableProcessors() - 2, 2)); // Paper - use more reasonable default - 2 is hard minimum to avoid using unlimited threads
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Object object;
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if (i <= 0) {
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