Paper/patches/api/0317-Add-PlayerSetSpawnEvent.patch
Nassim Jahnke 928bcc8d3a
Updated Upstream (Bukkit/CraftBukkit) (#8430)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
09943450 Update SnakeYAML version
5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc
6f82b381 PR-788: Add getHand() to all relevant events

CraftBukkit Changes:
aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe
5329dd6fd PR-1107: Add getHand() to all relevant events
93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
2022-10-02 09:56:36 +02:00

188 lines
5.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 19 May 2021 18:58:24 -0700
Subject: [PATCH] Add PlayerSetSpawnEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..c615dbe6ca1289bb090b8e28e98b9ad7b0af8b2a
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
@@ -0,0 +1,175 @@
+package com.destroystokyo.paper.event.player;
+
+import net.kyori.adventure.text.Component;
+import org.bukkit.Location;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Called when a player's spawn is set, either by themselves or otherwise.<br>
+ * Cancelling this event will prevent the spawn from being set.
+ */
+public class PlayerSetSpawnEvent extends PlayerEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final Cause cause;
+ private Location location;
+ private boolean forced;
+ private boolean notifyPlayer;
+ private Component notification;
+
+ private boolean cancelled;
+
+ public PlayerSetSpawnEvent(@NotNull Player who, @NotNull Cause cause, @Nullable Location location, boolean forced, boolean notifyPlayer, @Nullable Component notification) {
+ super(who);
+ this.cause = cause;
+ this.location = location;
+ this.forced = forced;
+ this.notifyPlayer = notifyPlayer;
+ this.notification = notification;
+ }
+
+ /**
+ * Gets the cause of this event.
+ *
+ * @return the cause
+ */
+ @NotNull
+ public Cause getCause() {
+ return cause;
+ }
+
+ /**
+ * Gets the location that the spawn is set to. The yaw
+ * of this location is the spawn angle. Mutating this location
+ * will change the resulting spawn point of the player. Use
+ * {@link Location#clone()} to get a copy of this location.
+ *
+ * @return the spawn location, or null if removing the location
+ */
+ @Nullable
+ public Location getLocation() {
+ return location;
+ }
+
+ /**
+ * Sets the location to be set as the spawn location. The yaw
+ * of this location is the spawn angle.
+ *
+ * @param location the spawn location, or null to remove the spawn location
+ */
+ public void setLocation(@Nullable Location location) {
+ this.location = location;
+ }
+
+ /**
+ * Gets if this is a force spawn location
+ *
+ * @return true if forced
+ */
+ public boolean isForced() {
+ return forced;
+ }
+
+ /**
+ * Sets if this is a forced spawn location
+ *
+ * @param forced true to force
+ */
+ public void setForced(boolean forced) {
+ this.forced = forced;
+ }
+
+ /**
+ * Gets if this action will notify the player their spawn
+ * has been set.
+ *
+ * @return true to notify
+ */
+ public boolean willNotifyPlayer() {
+ return notifyPlayer;
+ }
+
+ /**
+ * Sets if this action will notify the player that their spawn
+ * has been set.
+ *
+ * @param notifyPlayer true to notify
+ */
+ public void setNotifyPlayer(boolean notifyPlayer) {
+ this.notifyPlayer = notifyPlayer;
+ }
+
+ /**
+ * Gets the notification message that will be sent to the player
+ * if {@link #willNotifyPlayer()} returns true.
+ *
+ * @return null if no notification
+ */
+ @Nullable
+ public Component getNotification() {
+ return notification;
+ }
+
+ /**
+ * Sets the notification message that will be sent to the player.
+ *
+ * @param notification null to send no message
+ */
+ public void setNotification(@Nullable Component notification) {
+ this.notification = notification;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @Override
+ public @NotNull HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+
+ public enum Cause {
+ /**
+ * When a player interacts successfully with a bed.
+ */
+ BED,
+ /**
+ * When a player interacts successfully with a respawn anchor.
+ */
+ RESPAWN_ANCHOR,
+ /**
+ * When a player respawns.
+ */
+ PLAYER_RESPAWN,
+ /**
+ * When the {@code /spawnpoint} command is used on a player.
+ */
+ COMMAND,
+ /**
+ * When a plugin uses {@link Player#setBedSpawnLocation(Location)} or
+ * {@link Player#setBedSpawnLocation(Location, boolean)}.
+ */
+ PLUGIN,
+ /**
+ * Fallback cause.
+ */
+ UNKNOWN,
+ }
+}