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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
162 lines
5.1 KiB
Diff
162 lines
5.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: dfsek <dfsek@protonmail.com>
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Date: Sat, 19 Jun 2021 20:15:29 -0700
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Subject: [PATCH] Add more LimitedRegion API
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diff --git a/src/main/java/org/bukkit/generator/LimitedRegion.java b/src/main/java/org/bukkit/generator/LimitedRegion.java
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index 85faeeeef908243aa5f172284784e7e67995ebfb..e0b249d328f7671894cea94bc00d54ab54aacd36 100644
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--- a/src/main/java/org/bukkit/generator/LimitedRegion.java
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+++ b/src/main/java/org/bukkit/generator/LimitedRegion.java
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@@ -4,6 +4,12 @@ import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.RegionAccessor;
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import org.bukkit.block.BlockState;
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+// Paper start
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+import org.bukkit.World;
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+import org.bukkit.block.BlockState;
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+import org.bukkit.block.data.BlockData;
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+import org.bukkit.util.Vector;
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+// Paper end
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import org.jetbrains.annotations.NotNull;
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/**
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@@ -53,4 +59,137 @@ public interface LimitedRegion extends RegionAccessor {
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*/
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@NotNull
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List<BlockState> getTileEntities();
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+
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+
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+ // Paper start
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+ /**
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+ * Sets the block at a vector location to the provided {@link BlockData}.
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+ *
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+ * @param vector {@link Vector} representing the position of the block to set.
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+ * @param data {@link BlockData} to set the block at the provided coordinates to.
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+ */
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+ default void setBlockData(@NotNull Vector vector, @NotNull BlockData data) {
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+ setBlockData(vector.getBlockX(), vector.getBlockY(), vector.getBlockZ(), data);
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+ }
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+
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+ /**
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+ * Sets the {@link BlockState} at a location.
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+ *
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+ * @param x X coordinate.
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+ * @param y Y coordinate.
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+ * @param z Z coordinate.
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+ * @param state The block state.
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+ */
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+ void setBlockState(int x, int y, int z, @NotNull BlockState state);
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+
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+ /**
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+ * Sets the {@link BlockState} at a location.
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+ *
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+ * @param location Location to set block state.
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+ * @param state The block state.
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+ */
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+ default void setBlockState(@NotNull Vector location, @NotNull BlockState state) {
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+ setBlockState(location.getBlockX(), location.getBlockY(), location.getBlockZ(), state);
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+ }
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+
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+ /**
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+ * Gets the {@link BlockState} at a location.
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+ *
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+ * @param location Location to get block state from.
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+ * @return The block state.
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+ */
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+ @NotNull
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+ default BlockState getBlockState(@NotNull Vector location) {
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+ return getBlockState(location.getBlockX(), location.getBlockY(), location.getBlockZ());
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+ }
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+
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+ /**
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+ * Schedules a block update at (x, y, z).
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+ *
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+ * @param x X coordinate
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+ * @param y Y coordinate
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+ * @param z Z coordinate
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+ */
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+ void scheduleBlockUpdate(int x, int y, int z);
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+
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+ /**
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+ * Schedules a block update at a vector location.
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+ *
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+ * @param location {@link Vector} representing the position of the block to update.
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+ */
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+ default void scheduleBlockUpdate(@NotNull Vector location) {
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+ scheduleBlockUpdate(location.getBlockX(), location.getBlockY(), location.getBlockZ());
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+ }
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+
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+ /**
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+ * Schedules a fluid update at (x, y, z).
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+ *
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+ * @param x X coordinate
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+ * @param y Y coordinate
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+ * @param z Z coordinate
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+ */
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+ void scheduleFluidUpdate(int x, int y, int z);
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+
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+ /**
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+ * Schedules a fluid update at a vector location.
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+ *
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+ * @param location {@link Vector} representing the position of the block to update.
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+ */
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+ default void scheduleFluidUpdate(@NotNull Vector location) {
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+ scheduleFluidUpdate(location.getBlockX(), location.getBlockY(), location.getBlockZ());
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+ }
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+
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+ /**
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+ * Gets the {@link World} object this region represents.
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+ * <p>
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+ * Do <b>not</b> attempt to read from/write to this world! Doing so during generation <b>will cause a deadlock!</b>
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+ *
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+ * @return The {@link World} object that this region represents.
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+ */
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+ @NotNull
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+ World getWorld();
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+
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+ /**
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+ * Gets the {@link BlockData} of the block at the provided coordinates.
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+ *
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+ * @param vector {@link Vector} representing the position of the block to get.
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+ * @return {@link BlockData} at the coordinates
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+ */
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+ @NotNull
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+ default BlockData getBlockData(@NotNull Vector vector) {
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+ return getBlockData(vector.getBlockX(), vector.getBlockY(), vector.getBlockZ());
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+ }
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+
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+ /**
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+ * Gets the X-coordinate of the chunk in the center of the region.
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+ *
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+ * @return The center chunk's X coordinate.
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+ */
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+ int getCenterChunkX();
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+
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+ /**
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+ * Gets the X-coordinate of the block in the center of the region.
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+ *
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+ * @return The center chunk's X coordinate.
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+ */
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+ default int getCenterBlockX() {
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+ return getCenterChunkX() << 4;
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+ }
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+
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+ /**
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+ * Gets the Z-coordinate of the chunk in the center of the region.
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+ *
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+ * @return The center chunk's Z coordinate.
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+ */
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+ int getCenterChunkZ();
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+
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+ /**
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+ * Gets the Z-coordinate of the block in the center of the region.
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+ *
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+ * @return The center chunk's Z coordinate.
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+ */
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+ default int getCenterBlockZ() {
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+ return getCenterChunkZ() << 4;
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+ }
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+ // Paper end
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}
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