Paper/patches/server/0247-Configurable-speed-for-water-flowing-over-lava.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

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2.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Byteflux <byte@byteflux.net>
Date: Wed, 8 Aug 2018 16:33:21 -0600
Subject: [PATCH] Configurable speed for water flowing over lava
diff --git a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
index 7d180d71d5b23319b26735e0d2fe187512a14842..43e8ef1d6a65d4fd3fe53a587639ffb814368217 100644
--- a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
@@ -106,11 +106,27 @@ public class LiquidBlock extends Block implements BucketPickup {
@Override
public void onPlace(BlockState state, Level world, BlockPos pos, BlockState oldState, boolean notify) {
if (this.shouldSpreadLiquid(world, pos, state)) {
- world.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(world));
+ world.scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper
}
}
+ // Paper start - Get flow speed. Throttle if its water and flowing adjacent to lava
+ public int getFlowSpeed(Level world, BlockPos blockposition) {
+ if (this.material == net.minecraft.world.level.material.Material.WATER) {
+ if (
+ world.getMaterialIfLoaded(blockposition.north(1)) == net.minecraft.world.level.material.Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.south(1)) == net.minecraft.world.level.material.Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.west(1)) == net.minecraft.world.level.material.Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.east(1)) == net.minecraft.world.level.material.Material.LAVA
+ ) {
+ return world.paperConfig().environment.waterOverLavaFlowSpeed;
+ }
+ }
+ return this.fluid.getTickDelay(world);
+ }
+ // Paper end
+
@Override
public BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
if (state.getFluidState().isSource() || neighborState.getFluidState().isSource()) {
@@ -123,7 +139,7 @@ public class LiquidBlock extends Block implements BucketPickup {
@Override
public void neighborChanged(BlockState state, Level world, BlockPos pos, Block sourceBlock, BlockPos sourcePos, boolean notify) {
if (this.shouldSpreadLiquid(world, pos, state)) {
- world.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(world));
+ world.scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper
}
}