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01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
52 lines
2.3 KiB
Diff
52 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Tue, 29 Dec 2020 15:03:03 +0100
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Subject: [PATCH] Add sendOpLevel API
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 2732af0971dcac3fab8043b1e1ae2a57925699a2..a199dee07c67e4e66bbdccd2c5f77223cbc6fecf 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -1130,6 +1130,11 @@ public abstract class PlayerList {
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}
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private void sendPlayerPermissionLevel(ServerPlayer player, int permissionLevel) {
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+ // Paper start - add recalculatePermissions parameter
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+ this.sendPlayerPermissionLevel(player, permissionLevel, true);
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+ }
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+ public void sendPlayerPermissionLevel(ServerPlayer player, int permissionLevel, boolean recalculatePermissions) {
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+ // Paper end
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if (player.connection != null) {
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byte b0;
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@@ -1144,8 +1149,10 @@ public abstract class PlayerList {
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player.connection.send(new ClientboundEntityEventPacket(player, b0));
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}
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+ if (recalculatePermissions) { // Paper
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player.getBukkitEntity().recalculatePermissions(); // CraftBukkit
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this.server.getCommands().sendCommands(player);
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+ } // Paper
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}
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public boolean isWhiteListed(GameProfile profile) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 3719f891dfb1e12d68443aa5050b408de3b65f4a..0f523f688a607cc4ff91f2b18be896f64b8d36bd 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -647,6 +647,13 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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? (org.bukkit.entity.Firework) entity.getBukkitEntity()
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: null;
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}
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+
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+ @Override
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+ public void sendOpLevel(byte level) {
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+ Preconditions.checkArgument(level >= 0 && level <= 4, "Level must be within [0, 4]");
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+
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+ this.getHandle().getServer().getPlayerList().sendPlayerPermissionLevel(this.getHandle(), level, false);
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+ }
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// Paper end
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@Override
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