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01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
42 lines
2.2 KiB
Diff
42 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 22 Feb 2022 14:21:35 -0800
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Subject: [PATCH] Put world into worldlist before initing the world
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Some parts of legacy conversion will need the overworld
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to get the legacy structure data storage
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index ab87b5c7c24e033f760d8619e7b0f728d7787073..0c375349e2489e2904ef53e5aa96f5f2c91353ec 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -601,9 +601,10 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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worlddata.setModdedInfo(this.getServerModName(), this.getModdedStatus().shouldReportAsModified());
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+ this.addLevel(world); // Paper - move up
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this.initWorld(world, worlddata, worldData, worlddata.worldGenSettings());
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- this.addLevel(world);
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+ // Paper - move up
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this.getPlayerList().addWorldborderListener(world);
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if (worlddata.getCustomBossEvents() != null) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index d457e7ece66b2f901dc12d459533129396ac134d..418ec6b1fb062ad5b4642c2a5ccc32775f8c8b48 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1241,10 +1241,11 @@ public final class CraftServer implements Server {
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return null;
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}
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+ this.console.addLevel(internal); // Paper - move up
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this.console.initWorld(internal, worlddata, worlddata, worlddata.worldGenSettings());
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internal.setSpawnSettings(true, true);
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- this.console.addLevel(internal);
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+ // Paper - move up
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this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
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//internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API // Paper - rewrite chunk system
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