mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-22 17:07:34 +01:00
84 lines
3.1 KiB
Diff
84 lines
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: mrapple <tony@oc.tc>
|
|
Date: Sun, 25 Nov 2012 13:47:27 -0600
|
|
Subject: [PATCH] Add methods for working with arrows stuck in living entities
|
|
|
|
Upstream added methods for this so the original methods
|
|
are now deprecated
|
|
|
|
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
|
|
index 67115810d5e837f154c3accd92dbb5e4192d264f..32e89741ffd895e31af0104a0126c2f72742a1bb 100644
|
|
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
|
|
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
|
|
@@ -243,12 +243,44 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
|
|
*/
|
|
public int getArrowsInBody();
|
|
|
|
+ // Paper start
|
|
+ /**
|
|
+ * Set the amount of arrows in the entity's body.
|
|
+ * <p>
|
|
+ * Does not fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent}.
|
|
+ *
|
|
+ * @param count amount of arrows in entity's body
|
|
+ */
|
|
+ default void setArrowsInBody(final int count) {
|
|
+ this.setArrowsInBody(count, false);
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
/**
|
|
* Set the amount of arrows in the entity's body.
|
|
*
|
|
* @param count amount of arrows in entity's body
|
|
+ * @param fireEvent whether to fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} event
|
|
*/
|
|
- public void setArrowsInBody(int count);
|
|
+ void setArrowsInBody(int count, boolean fireEvent); // Paper
|
|
+
|
|
+ // Paper start - Add methods for working with arrows stuck in living entities
|
|
+ /**
|
|
+ * Sets the amount of ticks before the next arrow gets removed from the entities body.
|
|
+ * <p>
|
|
+ * A value of 0 will cause the server to re-calculate the amount of ticks on the next tick.
|
|
+ *
|
|
+ * @param ticks Amount of ticks
|
|
+ */
|
|
+ void setNextArrowRemoval(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int ticks);
|
|
+
|
|
+ /**
|
|
+ * Gets the amount of ticks before the next arrow gets removed from the entities body.
|
|
+ *
|
|
+ * @return ticks Amount of ticks
|
|
+ */
|
|
+ int getNextArrowRemoval();
|
|
+ // Paper end - Add methods for working with arrows stuck in living entities
|
|
|
|
/**
|
|
* Returns the living entity's current maximum no damage ticks.
|
|
@@ -777,4 +809,24 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
|
|
* @return Whether the entity is invisible
|
|
*/
|
|
public boolean isInvisible();
|
|
+
|
|
+ // Paper start
|
|
+ /**
|
|
+ * Get the number of arrows stuck in this entity
|
|
+ * @return Number of arrows stuck
|
|
+ * @deprecated use {@link #getArrowsInBody()}
|
|
+ */
|
|
+ @Deprecated
|
|
+ int getArrowsStuck();
|
|
+
|
|
+ /**
|
|
+ * Set the number of arrows stuck in this entity
|
|
+ *
|
|
+ * @param arrows Number of arrows to stick in this entity
|
|
+ * @deprecated use {@link #setArrowsInBody(int, boolean)}. <b>This method previously fired {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} so if
|
|
+ * you want to retain exact functionality, pass {@code true} for {@code fireEvent}.</b>
|
|
+ */
|
|
+ @Deprecated
|
|
+ void setArrowsStuck(int arrows);
|
|
+ // Paper end
|
|
}
|