Paper/patches/server/0509-Don-t-ignore-result-of-PlayerEditBookEvent.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

20 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Mon, 5 Apr 2021 18:35:15 -0700
Subject: [PATCH] Don't ignore result of PlayerEditBookEvent
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 91f19079cefe3ff5d3defec3991b32225c283d8b..0f6f1b47f88f46f4d51704304b0504826cef3565 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1155,7 +1155,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
List<Filterable<String>> list1 = pages.stream().map(this::filterableFromOutgoing).toList();
itemstack.set(DataComponents.WRITABLE_BOOK_CONTENT, new WritableBookContent(list1));
- CraftEventFactory.handleEditBookEvent(this.player, slotId, handItem, itemstack); // CraftBukkit
+ this.player.getInventory().setItem(slotId, CraftEventFactory.handleEditBookEvent(this.player, slotId, handItem, itemstack)); // CraftBukkit // Paper - Don't ignore result (see other callsite for handleEditBookEvent)
}
}