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01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
59 lines
3.5 KiB
Diff
59 lines
3.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Wed, 18 Nov 2020 20:52:25 -0800
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Subject: [PATCH] Entity load/save limit per chunk
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Adds a config option to limit the number of entities saved and loaded
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to a chunk. The default values of -1 disable the limit. Although
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defaults are only included for certain entites, this allows setting
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limits for any entity type.
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diff --git a/src/main/java/net/minecraft/world/entity/EntityType.java b/src/main/java/net/minecraft/world/entity/EntityType.java
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index e7bfd61be4974dbe6abc2ebb870664ff1fce19cb..ac0f0a4da4282c13f6e1f37710cb615d66b8ef2c 100644
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--- a/src/main/java/net/minecraft/world/entity/EntityType.java
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+++ b/src/main/java/net/minecraft/world/entity/EntityType.java
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@@ -563,9 +563,20 @@ public class EntityType<T extends Entity> implements EntityTypeTest<Entity, T> {
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final Spliterator<? extends Tag> spliterator = entityNbtList.spliterator();
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return StreamSupport.stream(new Spliterator<Entity>() {
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+ final java.util.Map<EntityType<?>, Integer> loadedEntityCounts = new java.util.HashMap<>(); // Paper
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public boolean tryAdvance(Consumer<? super Entity> consumer) {
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return spliterator.tryAdvance((nbtbase) -> {
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EntityType.loadEntityRecursive((CompoundTag) nbtbase, world, (entity) -> {
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+ // Paper start
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+ final EntityType<?> entityType = entity.getType();
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+ final int saveLimit = world.paperConfig().chunks.entityPerChunkSaveLimit.getOrDefault(entityType, -1);
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+ if (saveLimit > -1) {
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+ if (this.loadedEntityCounts.getOrDefault(entityType, 0) >= saveLimit) {
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+ return null;
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+ }
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+ this.loadedEntityCounts.merge(entityType, 1, Integer::sum);
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+ }
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+ // Paper end
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consumer.accept(entity);
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return entity;
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});
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diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java
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index 0b92db95416b878f41b83b5c74d1c0a1031ff6af..1782d6957fa0290368e443e2e8d7b3c77ac6b8ef 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/storage/EntityStorage.java
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@@ -110,7 +110,18 @@ public class EntityStorage implements EntityPersistentStorage<Entity> {
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return null;
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}
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ListTag listTag = new ListTag();
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+ final java.util.Map<net.minecraft.world.entity.EntityType<?>, Integer> savedEntityCounts = new java.util.HashMap<>(); // Paper
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entities.forEach((entity) -> { // diff here: use entities parameter
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+ // Paper start
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+ final EntityType<?> entityType = entity.getType();
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+ final int saveLimit = level.paperConfig().chunks.entityPerChunkSaveLimit.getOrDefault(entityType, -1);
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+ if (saveLimit > -1) {
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+ if (savedEntityCounts.getOrDefault(entityType, 0) >= saveLimit) {
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+ return;
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+ }
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+ savedEntityCounts.merge(entityType, 1, Integer::sum);
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+ }
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+ // Paper end
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CompoundTag compoundTag = new CompoundTag();
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if (entity.save(compoundTag)) {
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listTag.add(compoundTag);
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