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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
31 lines
1.1 KiB
Diff
31 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 16 Jun 2018 01:17:39 -0500
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Subject: [PATCH] Make shield blocking delay configurable
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 036936671d816fc553ad2fdf8324609ab610b7f5..75629874849e4cdcf0465b653f27baaca5247fea 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -712,5 +712,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param arrows Number of arrows to stick in this entity
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*/
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void setArrowsStuck(int arrows);
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+
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+ /**
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+ * Get the delay (in ticks) before blocking is effective for this entity
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+ *
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+ * @return Delay in ticks
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+ */
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+ int getShieldBlockingDelay();
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+
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+ /**
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+ * Set the delay (in ticks) before blocking is effective for this entity
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+ *
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+ * @param delay Delay in ticks
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+ */
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+ void setShieldBlockingDelay(int delay);
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// Paper end
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}
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