Paper/patches/api/0134-Add-TNTPrimeEvent.patch
Nassim Jahnke 928bcc8d3a
Updated Upstream (Bukkit/CraftBukkit) (#8430)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
09943450 Update SnakeYAML version
5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc
6f82b381 PR-788: Add getHand() to all relevant events

CraftBukkit Changes:
aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe
5329dd6fd PR-1107: Add getHand() to all relevant events
93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
2022-10-02 09:56:36 +02:00

127 lines
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Sun, 15 Jul 2018 22:17:55 +0300
Subject: [PATCH] Add TNTPrimeEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/block/TNTPrimeEvent.java b/src/main/java/com/destroystokyo/paper/event/block/TNTPrimeEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..73dabb82c7fbea3f0cccade0a2944b11a80ede06
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/block/TNTPrimeEvent.java
@@ -0,0 +1,114 @@
+package com.destroystokyo.paper.event.block;
+
+import org.bukkit.block.Block;
+import org.bukkit.entity.Entity;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.block.BlockEvent;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Called when TNT block is about to turn into {@link org.bukkit.entity.TNTPrimed}
+ * <p>
+ * Cancelling it won't turn TNT into {@link org.bukkit.entity.TNTPrimed} and leaves
+ * the TNT block as-is
+ *
+ * @author Mark Vainomaa
+ */
+public class TNTPrimeEvent extends BlockEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ private boolean cancelled;
+ @NotNull private PrimeReason reason;
+ @Nullable private Entity primerEntity;
+
+ public TNTPrimeEvent(@NotNull Block theBlock, @NotNull PrimeReason reason, @Nullable Entity primerEntity) {
+ super(theBlock);
+ this.reason = reason;
+ this.primerEntity = primerEntity;
+ }
+
+ /**
+ * Gets the TNT prime reason
+ *
+ * @return Prime reason
+ */
+ @NotNull
+ public PrimeReason getReason() {
+ return this.reason;
+ }
+
+ /**
+ * Gets the TNT primer {@link Entity}.
+ *
+ * It's null if {@link #getReason()} is {@link PrimeReason#REDSTONE} or {@link PrimeReason#FIRE}.
+ * It's not null if {@link #getReason()} is {@link PrimeReason#ITEM} or {@link PrimeReason#PROJECTILE}
+ * It might be null if {@link #getReason()} is {@link PrimeReason#EXPLOSION}
+ *
+ * @return The {@link Entity} who primed the TNT
+ */
+ @Nullable
+ public Entity getPrimerEntity() {
+ return this.primerEntity;
+ }
+
+ /**
+ * Gets whether spawning {@link org.bukkit.entity.TNTPrimed} should be cancelled or not
+ *
+ * @return Whether spawning {@link org.bukkit.entity.TNTPrimed} should be cancelled or not
+ */
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ /**
+ * Sets whether to cancel spawning {@link org.bukkit.entity.TNTPrimed} or not
+ *
+ * @param cancel whether spawning {@link org.bukkit.entity.TNTPrimed} should be cancelled or not
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @Nullable
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @Nullable
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+
+ public enum PrimeReason {
+ /**
+ * When TNT prime was caused by other explosion (chain reaction)
+ */
+ EXPLOSION,
+
+ /**
+ * When TNT prime was caused by fire
+ */
+ FIRE,
+
+ /**
+ * When {@link org.bukkit.entity.Player} used {@link org.bukkit.Material#FLINT_AND_STEEL} or
+ * {@link org.bukkit.Material#FIRE_CHARGE} on given TNT block
+ */
+ ITEM,
+
+ /**
+ * When TNT prime was caused by an {@link Entity} shooting TNT
+ * using a bow with {@link org.bukkit.enchantments.Enchantment#ARROW_FIRE} enchantment
+ */
+ PROJECTILE,
+
+ /**
+ * When redstone power triggered the TNT prime
+ */
+ REDSTONE
+ }
+}