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dcc290167f
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: dea9ce0a SPIGOT-7198: Add Sittable interface to Camel CraftBukkit Changes: eecb4c0dc SPIGOT-7196: Exception loading alternate worlds 0ff61e8fa SPIGOT-7198: Add Sittable interface to Camel 676441aac PR-1121: Handle additional missing SpawnEggs in MetaSpawnEgg e85280e02 Handle missing SpawnEggs in MetaSpawnEgg Spigot Changes: d90018e0 SPIGOT-7199: NPE loading or creating world with custom chunk generator
20 lines
1.6 KiB
Diff
20 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 22 Mar 2016 12:04:28 -0500
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Subject: [PATCH] Configurable spawn chances for skeleton horses
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index d4b101d0f1835b57f34f68653d728df2bb78faa1..87a81cdd00b19ba020f6506eedd8ac4bf20d32ef 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -696,7 +696,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15));
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if (this.isRainingAt(blockposition)) {
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DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
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- boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * 0.01D && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD);
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+ boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
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if (flag1) {
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SkeletonHorse entityhorseskeleton = (SkeletonHorse) EntityType.SKELETON_HORSE.create(this);
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