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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
52 lines
2.0 KiB
Diff
52 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 10 Jun 2021 14:36:00 -0700
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Subject: [PATCH] Optimise BlockSoil nearby water lookup
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Apparently the abstract block iteration was taking about
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75% of the method call.
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diff --git a/src/main/java/net/minecraft/world/level/block/FarmBlock.java b/src/main/java/net/minecraft/world/level/block/FarmBlock.java
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index 94ea6b8986c8fe3aee220ef0c95b65c5cef21c72..d089887030ac7c7a79abca97134ba9291e244059 100644
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--- a/src/main/java/net/minecraft/world/level/block/FarmBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/FarmBlock.java
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@@ -138,19 +138,27 @@ public class FarmBlock extends Block {
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}
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private static boolean isNearWater(LevelReader world, BlockPos pos) {
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- Iterator iterator = BlockPos.betweenClosed(pos.offset(-4, 0, -4), pos.offset(4, 1, 4)).iterator();
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-
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- BlockPos blockposition1;
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-
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- do {
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- if (!iterator.hasNext()) {
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- return false;
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+ // Paper start - remove abstract block iteration
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+ int xOff = pos.getX();
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+ int yOff = pos.getY();
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+ int zOff = pos.getZ();
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+
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+ for (int dz = -4; dz <= 4; ++dz) {
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+ int z = dz + zOff;
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+ for (int dx = -4; dx <= 4; ++dx) {
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+ int x = xOff + dx;
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+ for (int dy = 0; dy <= 1; ++dy) {
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+ int y = dy + yOff;
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+ net.minecraft.world.level.chunk.LevelChunk chunk = (net.minecraft.world.level.chunk.LevelChunk)world.getChunk(x >> 4, z >> 4);
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+ net.minecraft.world.level.material.FluidState fluid = chunk.getBlockStateFinal(x, y, z).getFluidState();
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+ if (fluid.is(FluidTags.WATER)) {
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+ return true;
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+ }
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+ }
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}
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+ }
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- blockposition1 = (BlockPos) iterator.next();
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- } while (!world.getFluidState(blockposition1).is(FluidTags.WATER));
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-
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- return true;
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+ return false;
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}
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@Override
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