mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-26 20:46:59 +01:00
7ae47d4eb3
Mojang fixed it in MC-63720
41 lines
2.0 KiB
Diff
41 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Sun, 10 May 2020 22:12:46 -0400
|
|
Subject: [PATCH] Ensure Entity AABB's are never invalid
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
|
|
index d883da1e9101607209148a28aef8741407f13433..c9f5f341371e1ccc7c9a71bb357862424d801d8a 100644
|
|
--- a/src/main/java/net/minecraft/server/Entity.java
|
|
+++ b/src/main/java/net/minecraft/server/Entity.java
|
|
@@ -389,7 +389,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
|
|
|
|
public void setPosition(double d0, double d1, double d2) {
|
|
this.setPositionRaw(d0, d1, d2);
|
|
- this.a(this.size.a(d0, d1, d2));
|
|
+ //this.a(this.size.a(d0, d1, d2)); // Paper - move into setPositionRaw
|
|
if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit
|
|
}
|
|
|
|
@@ -2897,6 +2897,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
|
|
return new AxisAlignedBB(vec3d, vec3d1);
|
|
}
|
|
|
|
+ public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER
|
|
public void a(AxisAlignedBB axisalignedbb) {
|
|
// CraftBukkit start - block invalid bounding boxes
|
|
double minX = axisalignedbb.minX,
|
|
@@ -3335,6 +3336,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
|
|
}
|
|
|
|
public void setPositionRaw(double d0, double d1, double d2) {
|
|
+ // Paper start - never allow AABB to become desynced from position
|
|
+ // hanging has its own special logic
|
|
+ if (!(this instanceof EntityHanging) && (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2)) {
|
|
+ this.setBoundingBox(this.size.a(d0, d1, d2));
|
|
+ }
|
|
+ // Paper end
|
|
if (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2) {
|
|
this.loc = new Vec3D(d0, d1, d2);
|
|
int i = MathHelper.floor(d0);
|