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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 63c208dd Remove no longer used import 70be76c7 PR-958: Further clarify deprecation of TAG_CONTAINER_ARRAY ae21f4ac PR-955: Add methods to place structures with block/entity transformers e3d960f2 SPIGOT-7547: Remark that Damageable#setAbsorptionAmount() is capped to a specific value b125516c Fix typo in RecipeChoice.ExactChoice docs 309497c1 Add EntityMountEvent and EntityDismount Event 2fd45ae3 Improve ItemFactory#enchantItem consistency 2b198268 PR-933: Define native persistent data types for lists CraftBukkit Changes: 771182f70 PR-1327: Add methods to place structures with block/entity transformers e41ad4c82 SPIGOT-7567: SpawnReason for SNOWMAN is reported as BUILD_IRONGOLEM 76931e8bd Add EntityMountEvent and EntityDismount Event 9b29b21c7 PR-1183: Better handle lambda expression and renaming of classes in Commodore 1462ebe85 Reformat Commodore.java 9fde4c037 PR-1324: Improve ItemFactory#enchantItem consistency 4e419c774 PR-1295: Define native persistent data types for lists dd8cca388 SPIGOT-7562: Fix Score#getScore and Score#isScoreSet 690278200 Only fetch an online UUID in online mode 1da8d9a53 Fire PreLogin events even in offline mode 2e88514ad PR-1325: Use CraftBlockType and CraftItemType instead of CraftMagicNumbers to convert between minecraft and bukkit block / item representation Spigot Changes: 864e4acc Restore accidentally removed package-info.java f91a10d5 Remove obsolete EntityMountEvent and EntityDismountEvent 828f0593 SPIGOT-7558: Deprecate silenceable lightning API as sound is now client-side and cannot be removed cdc4e035 Remove obsolete patch fetching correct mode UUIDs 49e36b8e Merge related BungeeCord patches 6e87b9ab Remove obsolete firing of PreLogin events in offline mode 5c76b183 Remove redundant patch dealing with exceptions in the crash reporter 3a2219d1 Remove redundant patch logging cause of unexpected exception
43 lines
2.6 KiB
Diff
43 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 2 Nov 2018 23:11:51 -0400
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Subject: [PATCH] Optimize World Time Updates
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Splits time updates into incremental updates as well as does
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the updates per world, so that we can re-use the same packet
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object for every player unless they have per-player time enabled.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 7a12c0f5a6cb205e8ae7667b9334efe1999e2a6a..420201b60be7d07fbbb75192f14e4222f4b386aa 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1469,12 +1469,24 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
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// Send time updates to everyone, it will get the right time from the world the player is in.
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- if (this.tickCount % 20 == 0) {
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- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
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- ServerPlayer entityplayer = (ServerPlayer) this.getPlayerList().players.get(i);
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- entityplayer.connection.send(new ClientboundSetTimePacket(entityplayer.level().getGameTime(), entityplayer.getPlayerTime(), entityplayer.level().getGameRules().getBoolean(GameRules.RULE_DAYLIGHT))); // Add support for per player time
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+ // Paper start - optimize time updates
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+ for (final ServerLevel level : this.getAllLevels()) {
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+ final boolean doDaylight = level.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT);
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+ final long dayTime = level.getDayTime();
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+ long worldTime = level.getGameTime();
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+ final ClientboundSetTimePacket worldPacket = new ClientboundSetTimePacket(worldTime, dayTime, doDaylight);
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+ for (Player entityhuman : level.players()) {
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+ if (!(entityhuman instanceof ServerPlayer) || (tickCount + entityhuman.getId()) % 20 != 0) {
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+ continue;
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+ }
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+ ServerPlayer entityplayer = (ServerPlayer) entityhuman;
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+ long playerTime = entityplayer.getPlayerTime();
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+ ClientboundSetTimePacket packet = (playerTime == dayTime) ? worldPacket :
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+ new ClientboundSetTimePacket(worldTime, playerTime, doDaylight);
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+ entityplayer.connection.send(packet); // Add support for per player time
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}
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}
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+ // Paper end
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MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
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while (iterator.hasNext()) {
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