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2f782a6652
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:17543ecf
SPIGOT-5035: Error Using Virtual Merchant GUI0fc6922b
SPIGOT-5028: Villager#setVillagerExperience() doesn't workbdbdbe44
SPIGOT-5024: Fox error - Unknown target reason
178 lines
5.7 KiB
Diff
178 lines
5.7 KiB
Diff
From 0265b17fc637b5b058e97621adf08e5bb4766044 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 17 Jun 2017 16:30:44 -0400
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Subject: [PATCH] Profile Lookup Events
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Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
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profiles that had to be looked up.
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diff --git a/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
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new file mode 100644
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index 000000000..8df37c07c
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
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@@ -0,0 +1,46 @@
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+package com.destroystokyo.paper.event.profile;
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+
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+import com.destroystokyo.paper.profile.PlayerProfile;
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+import org.bukkit.Bukkit;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Allows a plugin to be notified anytime AFTER a Profile has been looked up from the Mojang API
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+ * This is an opportunity to view the response and potentially cache things.
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+ *
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+ * No guarantees are made about thread execution context for this event. If you need to know, check
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+ * event.isAsync()
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+ */
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+public class LookupProfileEvent extends Event {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ @NotNull private final PlayerProfile profile;
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+
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+ public LookupProfileEvent(@NotNull PlayerProfile profile) {
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+ super(!Bukkit.isPrimaryThread());
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+ this.profile = profile;
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+ }
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+
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+ /**
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+ * @return The profile that was recently looked up. This profile can be mutated
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+ */
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+ @NotNull
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+ public PlayerProfile getPlayerProfile() {
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+ return profile;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
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new file mode 100644
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index 000000000..4dcf6242c
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
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@@ -0,0 +1,108 @@
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+package com.destroystokyo.paper.event.profile;
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+
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+import com.destroystokyo.paper.profile.PlayerProfile;
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+import com.destroystokyo.paper.profile.ProfileProperty;
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+import com.google.common.collect.ArrayListMultimap;
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+import org.bukkit.Bukkit;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+import java.util.HashSet;
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+import java.util.Set;
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+import java.util.UUID;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * Allows a plugin to intercept a Profile Lookup for a Profile by name
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+ *
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+ * At the point of event fire, the UUID and properties are unset.
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+ *
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+ * If a plugin sets the UUID, and optionally the properties, the API call to look up the profile may be skipped.
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+ *
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+ * No guarantees are made about thread execution context for this event. If you need to know, check
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+ * event.isAsync()
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+ */
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+public class PreLookupProfileEvent extends Event {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+ @NotNull private final String name;
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+ private UUID uuid;
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+ @NotNull private Set<ProfileProperty> properties = new HashSet<>();
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+
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+ public PreLookupProfileEvent(@NotNull String name) {
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+ super(!Bukkit.isPrimaryThread());
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+ this.name = name;
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+ }
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+
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+ /**
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+ * @return Name of the profile
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+ */
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+ @NotNull
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+ public String getName() {
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+ return name;
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+ }
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+
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+ /**
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+ * If this value is left null by the completion of the event call, then the server will
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+ * trigger a call to the Mojang API to look up the UUID (Network Request), and subsequently, fire a
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+ * {@link LookupProfileEvent}
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+ *
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+ * @return The UUID of the profile if it has already been provided by a plugin
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+ */
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+ @Nullable
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+ public UUID getUUID() {
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+ return uuid;
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+ }
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+
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+ /**
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+ * Sets the UUID for this player name. This will skip the initial API call to find the players UUID.
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+ *
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+ * However, if Profile Properties are needed by the server, you must also set them or else an API call might still be made.
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+ *
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+ * @param uuid the UUID to set for the profile or null to reset
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+ */
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+ public void setUUID(@Nullable UUID uuid) {
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+ this.uuid = uuid;
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+ }
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+
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+ /**
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+ * @return The currently pending prepopulated properties.
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+ * Any property in this Set will be automatically prefilled on this Profile
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+ */
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+ @NotNull
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+ public Set<ProfileProperty> getProfileProperties() {
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+ return this.properties;
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+ }
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+
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+ /**
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+ * Clears any existing prepopulated properties and uses the supplied properties
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+ * Any property in this Set will be automatically prefilled on this Profile
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+ * @param properties The properties to add
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+ */
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+ public void setProfileProperties(@NotNull Set<ProfileProperty> properties) {
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+ this.properties = new HashSet<>();
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+ this.properties.addAll(properties);
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+ }
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+
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+ /**
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+ * Adds any properties currently missing to the prepopulated properties set, replacing any that already were set.
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+ * Any property in this Set will be automatically prefilled on this Profile
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+ * @param properties The properties to add
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+ */
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+ public void addProfileProperties(@NotNull Set<ProfileProperty> properties) {
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+ this.properties.addAll(properties);
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+}
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--
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2.21.0
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