Paper/Spigot-Server-Patches/0071-Change-implementation-of-tile-entity-removal-list.patch
Byteflux ced183982a Add Entity Origin API
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:24:27 -07:00

69 lines
2.4 KiB
Diff

From e8e6bdea274b31e55511c5f353c9e3e88c0493a9 Mon Sep 17 00:00:00 2001
From: Joseph Hirschfeld <joe@ibj.io>
Date: Thu, 3 Mar 2016 02:39:54 -0600
Subject: [PATCH] Change implementation of (tile)entity removal list
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 18e49b5..cf5f4f5 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -30,6 +30,11 @@ import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
import org.bukkit.generator.ChunkGenerator;
// CraftBukkit end
+// Paper start
+import java.util.Set;
+import com.google.common.collect.Sets;
+// Paper end
+
public abstract class World implements IBlockAccess {
private int a = 63;
@@ -60,11 +65,11 @@ public abstract class World implements IBlockAccess {
}
};
// Spigot end
- protected final List<Entity> f = Lists.newArrayList();
+ protected final Set<Entity> f = Sets.newHashSet(); // Paper
public final List<TileEntity> tileEntityList = Lists.newArrayList();
public final List<TileEntity> tileEntityListTick = Lists.newArrayList();
private final List<TileEntity> b = Lists.newArrayList();
- private final List<TileEntity> tileEntityListUnload = Lists.newArrayList();
+ private final Set<TileEntity> tileEntityListUnload = Sets.newHashSet(); // Paper
public final List<EntityHuman> players = Lists.newArrayList();
public final List<Entity> j = Lists.newArrayList();
protected final IntHashMap<Entity> entitiesById = new IntHashMap();
@@ -1393,19 +1398,20 @@ public abstract class World implements IBlockAccess {
int j;
- for (i = 0; i < this.f.size(); ++i) {
- entity = (Entity) this.f.get(i);
- int k = entity.ab;
+ // Paper start - Set based removal lists
+ for (Entity e : this.f) {
+ j = e.getChunkX();
+ int k = e.getChunkZ();
- j = entity.ad;
- if (entity.aa && this.isChunkLoaded(k, j, true)) {
- this.getChunkAt(k, j).b(entity);
+ if (e.aa && this.isChunkLoaded(k, j, true)) {
+ this.getChunkAt(k, j).b(e);
}
}
- for (i = 0; i < this.f.size(); ++i) {
- this.c((Entity) this.f.get(i));
+ for (Entity e : this.f) {
+ this.c(e);
}
+ // Paper end
this.f.clear();
this.l();
--
2.7.1.windows.2