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https://github.com/PaperMC/Paper.git
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204 lines
11 KiB
Diff
204 lines
11 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Thu, 7 May 2020 05:48:54 -0700
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Subject: [PATCH] Optimise chunk tick iteration
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Use a dedicated list of entity ticking chunks to reduce the cost
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index b9d3535dd4e0af771bb74c85f18265e38f383e0e..469b921cceabc3f42961e8aa5314bdc849ad41b9 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -86,11 +86,21 @@ public class ChunkHolder {
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long key = net.minecraft.server.MCUtil.getCoordinateKey(this.pos);
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this.playersInMobSpawnRange = this.chunkMap.playerMobSpawnMap.getObjectsInRange(key);
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this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
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+ // Paper start - optimise chunk tick iteration
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+ if (this.needsBroadcastChanges()) {
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+ this.chunkMap.needsChangeBroadcasting.add(this);
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+ }
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+ // Paper end - optimise chunk tick iteration
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}
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void onChunkRemove() {
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this.playersInMobSpawnRange = null;
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this.playersInChunkTickRange = null;
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+ // Paper start - optimise chunk tick iteration
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+ if (this.needsBroadcastChanges()) {
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+ this.chunkMap.needsChangeBroadcasting.remove(this);
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+ }
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+ // Paper end - optimise chunk tick iteration
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}
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// Paper end - optimise anyPlayerCloseEnoughForSpawning
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long lastAutoSaveTime; // Paper - incremental autosave
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@@ -253,7 +263,7 @@ public class ChunkHolder {
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if (i < 0 || i >= this.changedBlocksPerSection.length) return; // CraftBukkit - SPIGOT-6086, SPIGOT-6296
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if (this.changedBlocksPerSection[i] == null) {
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- this.hasChangedSections = true;
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+ this.hasChangedSections = true; this.addToBroadcastMap(); // Paper - optimise chunk tick iteration
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this.changedBlocksPerSection[i] = new ShortOpenHashSet();
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}
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@@ -273,6 +283,7 @@ public class ChunkHolder {
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int k = this.lightEngine.getMaxLightSection();
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if (y >= j && y <= k) {
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+ this.addToBroadcastMap(); // Paper - optimise chunk tick iteration
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int l = y - j;
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if (lightType == LightLayer.SKY) {
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@@ -286,8 +297,19 @@ public class ChunkHolder {
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}
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}
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+ // Paper start - optimise chunk tick iteration
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+ public final boolean needsBroadcastChanges() {
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+ return this.hasChangedSections || !this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty();
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+ }
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+
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+ private void addToBroadcastMap() {
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+ org.spigotmc.AsyncCatcher.catchOp("ChunkHolder update");
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+ this.chunkMap.needsChangeBroadcasting.add(this);
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+ }
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+ // Paper end - optimise chunk tick iteration
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+
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public void broadcastChanges(LevelChunk chunk) {
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- if (this.hasChangedSections || !this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty()) {
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+ if (this.needsBroadcastChanges()) { // Paper - moved into above, other logic needs to call
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Level world = chunk.getLevel();
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int i = 0;
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 5d60fa26e9f5d3c9c57a61c509d5b924bbed3281..ef28e0f57ba593265a3eca4d3f21d0b1b51e8740 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -159,6 +159,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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private final Queue<Runnable> unloadQueue;
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int viewDistance;
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public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobDistanceMap; // Paper
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+ public final ReferenceOpenHashSet<ChunkHolder> needsChangeBroadcasting = new ReferenceOpenHashSet<>();
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// CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
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public final CallbackExecutor callbackExecutor = new CallbackExecutor();
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index eca75916c5e476db280e58522e5540def4f4de68..d06ad4f2c76eebd3b8191f3de6c0199fa3bb5f22 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -46,6 +46,7 @@ import net.minecraft.world.level.levelgen.structure.templatesystem.StructureMana
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import net.minecraft.world.level.storage.DimensionDataStorage;
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import net.minecraft.world.level.storage.LevelData;
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import net.minecraft.world.level.storage.LevelStorageSource;
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+import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet; // Paper
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public class ServerChunkCache extends ChunkSource {
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@@ -986,34 +987,42 @@ public class ServerChunkCache extends ChunkSource {
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this.lastSpawnState = spawnercreature_d;
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gameprofilerfiller.popPush("filteringLoadedChunks");
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- List<ServerChunkCache.ChunkAndHolder> list = Lists.newArrayListWithCapacity(l);
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- Iterator iterator = this.chunkMap.getChunks().iterator();
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+ // Paper - moved down
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this.level.timings.chunkTicks.startTiming(); // Paper
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- while (iterator.hasNext()) {
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- ChunkHolder playerchunk = (ChunkHolder) iterator.next();
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- LevelChunk chunk = playerchunk.getTickingChunk();
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-
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- if (chunk != null) {
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- list.add(new ServerChunkCache.ChunkAndHolder(chunk, playerchunk));
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- }
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- }
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+ // Paper - moved down
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gameprofilerfiller.popPush("spawnAndTick");
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boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
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- Collections.shuffle(list);
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+ // Paper - only shuffle if per-player mob spawning is disabled
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// Paper - moved natural spawn event up
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- Iterator iterator1 = list.iterator();
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+ // Paper start - optimise chunk tick iteration
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+ Iterator<LevelChunk> iterator1;
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+ if (this.level.paperConfig.perPlayerMobSpawns) {
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+ iterator1 = this.entityTickingChunks.iterator();
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+ } else {
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+ iterator1 = this.entityTickingChunks.unsafeIterator();
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+ List<LevelChunk> shuffled = Lists.newArrayListWithCapacity(this.entityTickingChunks.size());
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+ while (iterator1.hasNext()) {
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+ shuffled.add(iterator1.next());
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+ }
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+ Collections.shuffle(shuffled);
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+ iterator1 = shuffled.iterator();
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+ }
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+ try {
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while (iterator1.hasNext()) {
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- ServerChunkCache.ChunkAndHolder chunkproviderserver_a = (ServerChunkCache.ChunkAndHolder) iterator1.next();
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- LevelChunk chunk1 = chunkproviderserver_a.chunk;
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+ LevelChunk chunk1 = iterator1.next();
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+ ChunkHolder holder = chunk1.playerChunk;
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+ if (holder != null) {
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+ // Paper - move down
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+ // Paper end - optimise chunk tick iteration
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ChunkPos chunkcoordintpair = chunk1.getPos();
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- if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
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+ if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
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chunk1.incrementInhabitedTime(j);
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- if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning
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+ if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning & optimise chunk tick iteration
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NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
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}
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@@ -1021,7 +1030,16 @@ public class ServerChunkCache extends ChunkSource {
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this.level.tickChunk(chunk1, k);
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}
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}
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+ // Paper start - optimise chunk tick iteration
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+ }
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}
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+
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+ } finally {
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+ if (iterator1 instanceof io.papermc.paper.util.maplist.IteratorSafeOrderedReferenceSet.Iterator safeIterator) {
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+ safeIterator.finishedIterating();
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+ }
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+ }
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+ // Paper end - optimise chunk tick iteration
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this.level.timings.chunkTicks.stopTiming(); // Paper
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gameprofilerfiller.popPush("customSpawners");
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if (flag2) {
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@@ -1029,15 +1047,24 @@ public class ServerChunkCache extends ChunkSource {
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this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
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} // Paper - timings
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}
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-
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- gameprofilerfiller.popPush("broadcast");
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- list.forEach((chunkproviderserver_a1) -> {
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- this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timing
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- chunkproviderserver_a1.holder.broadcastChanges(chunkproviderserver_a1.chunk);
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- this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timing
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- });
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gameprofilerfiller.pop();
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+ // Paper start - use set of chunks requiring updates, rather than iterating every single one loaded
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+ gameprofilerfiller.popPush("broadcast");
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+ this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timing
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+ if (!this.chunkMap.needsChangeBroadcasting.isEmpty()) {
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+ ReferenceOpenHashSet<ChunkHolder> copy = this.chunkMap.needsChangeBroadcasting.clone();
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+ this.chunkMap.needsChangeBroadcasting.clear();
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+ for (ChunkHolder holder : copy) {
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+ holder.broadcastChanges(holder.getFullChunkNowUnchecked()); // LevelChunks are NEVER unloaded
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+ if (holder.needsBroadcastChanges()) {
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+ // I DON'T want to KNOW what DUMB plugins might be doing.
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+ this.chunkMap.needsChangeBroadcasting.add(holder);
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+ }
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+ }
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+ }
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+ this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timing
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gameprofilerfiller.pop();
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+ // Paper end - use set of chunks requiring updates, rather than iterating every single one loaded
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this.chunkMap.tick();
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}
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}
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