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92 lines
3.2 KiB
Java
92 lines
3.2 KiB
Java
package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.block.CraftBlockState;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.event.block.BlockPlaceEvent;
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// CraftBukkit end
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public class ItemReed extends Item {
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private int id;
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public ItemReed(int i, Block block) {
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super(i);
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this.id = block.id;
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}
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public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) {
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int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit
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if (world.getTypeId(i, j, k) == Block.SNOW.id) {
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l = 0;
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} else {
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if (l == 0) {
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--j;
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}
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if (l == 1) {
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++j;
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}
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if (l == 2) {
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--k;
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}
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if (l == 3) {
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++k;
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}
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if (l == 4) {
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--i;
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}
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if (l == 5) {
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++i;
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}
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}
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if (itemstack.count == 0) {
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return false;
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} else {
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if (world.a(this.id, i, j, k, false, l)) {
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Block block = Block.byId[this.id];
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// CraftBukkit start - This executes the placement of the block
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BlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
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/**
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* @see net.minecraft.server.World#setTypeId(int i, int j, int k, int l)
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*
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* This replaces world.setTypeId(IIII), we're doing this because we need to
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* hook between the 'placement' and the informing to 'world' so we can
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* sanely undo this.
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*
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* Whenever the call to 'world.setTypeId' changes we need to figure out again what to
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* replace this with.
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*/
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if (world.setRawTypeId(i, j, k, this.id)) { // <-- world.e does this to place the block
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ, block);
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if (event.isCancelled() || !event.canBuild()) {
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// CraftBukkit - undo; this only has reed, repeater and pie blocks
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world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
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return true;
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}
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world.update(i, j, k, this.id); // <-- world.setTypeId does this on success (tell the world)
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// CraftBukkit end
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Block.byId[this.id].postPlace(world, i, j, k, l);
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Block.byId[this.id].postPlace(world, i, j, k, entityhuman);
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world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
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--itemstack.count;
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}
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}
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return true;
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}
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}
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}
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