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* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
20 lines
1.3 KiB
Diff
20 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Wed, 2 Mar 2016 01:39:52 -0600
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Subject: [PATCH] Fix lag from explosions processing dead entities
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index 93c6d28df13077a2759fecf31d7dba5db10e11f9..598050c77c5a875d3fa27271debd916ab8b5259f 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -226,7 +226,7 @@ public class Explosion {
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int i1 = Mth.floor(this.y + (double) f2 + 1.0D);
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int j1 = Mth.floor(this.z - (double) f2 - 1.0D);
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int k1 = Mth.floor(this.z + (double) f2 + 1.0D);
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- List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1));
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+ List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities
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Vec3 vec3d = new Vec3(this.x, this.y, this.z);
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Iterator iterator = list.iterator();
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