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* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
37 lines
2.0 KiB
Diff
37 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Bjarne Koll <lynxplay101@gmail.com>
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Date: Tue, 10 Jan 2023 21:06:42 +0100
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Subject: [PATCH] Correctly shrink items during EntityResurrectEvent
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The EntityResurrectEvent logic is supposed to locate a totem of undying
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in any of the interaction slots of the player inventory and then, if the
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called EntityResurrectEvent is not cancelled, shrink that item by 1,
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usually reducing it to zero.
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For this, the logic iterates over the items in the interaction slots and
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breaks out the loop if a totem of undying was found.
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However, even if no totem of undying was found, the iteration item stack
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variable remains as a refernce to the last interaction slot probed.
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Plugins uncancelling a EntityResurrectEvent, which is published
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pre-cancelled to listeners if no totem of undying could be found,
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would hence cause the server logic to shrink completely unrelated items
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found in, at the writing of this patch, the players off hand slot.
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This patch corrects this behaviour by only shrinking the item if a totem
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of undying was found and the event was called uncancelled.
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 205c7bdc03c86229a100bd535db16b502d99ba24..f6f2f62cf9a4c7876c251766ad7c32f6f046eb2e 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -1644,7 +1644,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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this.level().getCraftServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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- if (!itemstack1.isEmpty()) {
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+ if (!itemstack1.isEmpty() && itemstack != null) { // Paper - only reduce item if actual totem was found
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itemstack1.shrink(1);
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}
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if (itemstack != null && this instanceof ServerPlayer) {
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