Paper/patches/server/0898-Configure-sniffer-egg-hatch-time.patch
Riley Park f17519338b
Expose server build information (#10729)
* Expose server build information

* squash patches

* final tweaks

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2024-05-15 17:06:59 -07:00

29 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Tue, 27 Jun 2023 13:26:06 +0200
Subject: [PATCH] Configure sniffer egg hatch time
diff --git a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
index b943384eb6a4612993556036f0d3beec6939a559..ffe5e14cf8190774c8935513ebeb041eda81f912 100644
--- a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
@@ -62,7 +62,7 @@ public class SnifferEggBlock extends Block {
// Paper start - Call BlockFadeEvent
private void rescheduleTick(ServerLevel world, BlockPos pos) {
- int baseDelay = hatchBoost(world, pos) ? BOOSTED_HATCH_TIME_TICKS : REGULAR_HATCH_TIME_TICKS;
+ int baseDelay = hatchBoost(world, pos) ? world.paperConfig().entities.sniffer.boostedHatchTime.or(BOOSTED_HATCH_TIME_TICKS) : world.paperConfig().entities.sniffer.hatchTime.or(REGULAR_HATCH_TIME_TICKS); // Paper - Configure sniffer egg hatch time
world.scheduleTick(pos, this, (baseDelay / 3) + world.random.nextInt(RANDOM_HATCH_OFFSET_TICKS));
// reschedule to avoid being stuck here and behave like the other calls (see #onPlace)
}
@@ -104,7 +104,7 @@ public class SnifferEggBlock extends Block {
world.levelEvent(3009, pos, 0);
}
- int i = bl ? 12000 : 24000;
+ int i = bl ? world.paperConfig().entities.sniffer.boostedHatchTime.or(BOOSTED_HATCH_TIME_TICKS) : world.paperConfig().entities.sniffer.hatchTime.or(REGULAR_HATCH_TIME_TICKS); // Paper
int j = i / 3;
world.gameEvent(GameEvent.BLOCK_PLACE, pos, GameEvent.Context.of(state));
world.scheduleTick(pos, this, j + world.random.nextInt(300));