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* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
29 lines
1.4 KiB
Diff
29 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: booky10 <boooky10@gmail.com>
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Date: Sun, 12 Nov 2023 05:09:47 +0100
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Subject: [PATCH] Fix missing event call for entity teleport API
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index d52b7c5739b8ea51cb91c45ddcad6237b9ce5a5e..3ab04c4bdbe26ff7f6f54eb9cdd58376c592fa05 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -256,6 +256,17 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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return false;
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}
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+ // Paper start - fix teleport event not being called
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+ org.bukkit.event.entity.EntityTeleportEvent event = new org.bukkit.event.entity.EntityTeleportEvent(
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+ this, this.getLocation(), location);
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+ // cancelling the event is handled differently for players and entities,
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+ // entities just stop teleporting, players will still teleport to the "from" location of the event
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+ if (!event.callEvent() || event.getTo() == null) {
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+ return false;
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+ }
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+ location = event.getTo();
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+ // Paper end
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+
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// If this entity is riding another entity, we must dismount before teleporting.
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if (dismount) this.entity.stopRiding(); // Paper - Teleport passenger API
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