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The patch does not implement Vanilla forceUpgrade behavior. Specifically, poi/entity conversion and regionfile recreation. The Vanilla force upgrader is also no longer broken by CB, so the bug fixes from this patch are not relevant anymore.
22 lines
1.3 KiB
Diff
22 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Sat, 27 Apr 2024 21:51:58 +0200
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Subject: [PATCH] Fix helmet damage reduction inconsistencies
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Affect the falling stalactite damage type where the
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reduction is not applied like in Vanilla
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index e075770772b84a79f2e05f273f31a4aeb479ff98..34b91eff3190848bae38b20e1d956ece497b1473 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -1212,7 +1212,7 @@ public class CraftEventFactory {
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Map<DamageModifier, Function<? super Double, Double>> modifierFunctions = new EnumMap<>(DamageModifier.class);
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modifiers.put(DamageModifier.BASE, rawDamage);
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modifierFunctions.put(DamageModifier.BASE, CraftEventFactory.ZERO);
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- if (source.is(DamageTypes.FALLING_BLOCK) || source.is(DamageTypes.FALLING_ANVIL)) {
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+ if (source.is(DamageTypeTags.DAMAGES_HELMET)) { // Paper
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modifiers.put(DamageModifier.HARD_HAT, hardHatModifier);
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modifierFunctions.put(DamageModifier.HARD_HAT, hardHat);
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}
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