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f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
47 lines
2.5 KiB
Diff
47 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Caleb Bassham <caleb.bassham@gmail.com>
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Date: Fri, 28 Sep 2018 02:32:19 -0500
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Subject: [PATCH] Call player spectator target events and improve
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implementation
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Use a proper teleport for teleporting to entities in different
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worlds.
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Implementation improvements authored by Spottedleaf <Spottedleaf@users.noreply.github.com>
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Validate that the target entity is valid and deny spectate
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requests from frozen players.
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Also, make sure the entity is spawned to the client before
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sending the camera packet. If the entity isn't spawned clientside
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when it receives the camera packet, then the client will not
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spectate the target entity.
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Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index a0801437d631b148d435b3700e60f97f95e2bb92..7076801dce113004b255866c659bdc5e29d8e951 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -2133,6 +2133,21 @@ public class ServerPlayer extends Player {
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this.camera = (Entity) (entity == null ? this : entity);
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if (entity1 != this.camera) {
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+ // Paper start - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity
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+ if (this.camera == this) {
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+ com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent playerStopSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity());
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+ if (!playerStopSpectatingEntityEvent.callEvent()) {
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+ this.camera = entity1; // rollback camera entity again
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+ return;
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+ }
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+ } else {
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+ com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent playerStartSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity(), entity.getBukkitEntity());
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+ if (!playerStartSpectatingEntityEvent.callEvent()) {
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+ this.camera = entity1; // rollback camera entity again
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+ return;
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+ }
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+ }
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+ // Paper end - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity
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Level world = this.camera.level();
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if (world instanceof ServerLevel) {
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