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8c8b227547
If the server tick length is high, then the amount of time available to process chunk tasks inbetween ticks is low. As a result, chunk loading and generation may appear to slow down. To ensure that chunk tasks are always processed, we add logic to execute chunk tasks during tile entity tick, entity tick, chunk random ticking, and scheduled block/fluid ticking. The mid-tick task execution is timed so that it is not prioritised over the server tick.
90 lines
6.0 KiB
Diff
90 lines
6.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kickash32 <kickash32@gmail.com>
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Date: Mon, 5 Apr 2021 01:42:35 -0400
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Subject: [PATCH] Improve cancelling PreCreatureSpawnEvent with per player mob
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spawns
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index b24d5b0818abfc8b969ab715ca21959c235a9d70..c96740a82eac9101f74edeb44edf4b64d1d633e0 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -273,8 +273,25 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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++((ServerPlayer)backingSet[i]).mobCounts[index];
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}
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}
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+ // Paper start - per player mob count backoff
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+ public void updateFailurePlayerMobTypeMap(int chunkX, int chunkZ, net.minecraft.world.entity.MobCategory mobCategory) {
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+ if (!this.level.paperConfig().entities.spawning.perPlayerMobSpawns) {
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+ return;
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+ }
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+ int idx = mobCategory.ordinal();
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+ final com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> inRange =
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+ this.getNearbyPlayers().getPlayersByChunk(chunkX, chunkZ, io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.TICK_VIEW_DISTANCE);
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+ if (inRange == null) {
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+ return;
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+ }
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+ final Object[] backingSet = inRange.getRawData();
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+ for (int i = 0, len = inRange.size(); i < len; i++) {
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+ ++((ServerPlayer)backingSet[i]).mobBackoffCounts[idx];
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+ }
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+ }
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+ // Paper end - per player mob count backoff
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public int getMobCountNear(final ServerPlayer player, final net.minecraft.world.entity.MobCategory mobCategory) {
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- return player.mobCounts[mobCategory.ordinal()];
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+ return player.mobCounts[mobCategory.ordinal()] + player.mobBackoffCounts[mobCategory.ordinal()]; // Paper - per player mob count backoff
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// Paper end - Optional per player mob spawns
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}
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// Paper end
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index bafeda818e02eb3de9dc78f62106a0d3e95d476b..64ed296cfbe7e5d27286b8cee70454fd1d99ebb0 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -445,7 +445,17 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
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if ((this.spawnFriendlies || this.spawnEnemies) && this.level.paperConfig().entities.spawning.perPlayerMobSpawns) { // don't count mobs when animals and monsters are disabled
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// re-set mob counts
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for (ServerPlayer player : this.level.players) {
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- Arrays.fill(player.mobCounts, 0);
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+ // Paper start - per player mob spawning backoff
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+ for (int ii = 0; ii < ServerPlayer.MOBCATEGORY_TOTAL_ENUMS; ii++) {
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+ player.mobCounts[ii] = 0;
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+
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+ int newBackoff = player.mobBackoffCounts[ii] - 1; // TODO make configurable bleed // TODO use nonlinear algorithm?
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+ if (newBackoff < 0) {
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+ newBackoff = 0;
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+ }
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+ player.mobBackoffCounts[ii] = newBackoff;
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+ }
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+ // Paper end - per player mob spawning backoff
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}
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spawnercreature_d = NaturalSpawner.createState(naturalSpawnChunkCount, this.level.getAllEntities(), this::getFullChunk, null, true);
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} else {
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index c75812c195cc83dbe02eebc9ba67b2a9c29ca9a4..89ed20e9c629cf39a24c7a0ce5c4fee41fc64fd5 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -279,6 +279,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple
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public static final int MOBCATEGORY_TOTAL_ENUMS = net.minecraft.world.entity.MobCategory.values().length;
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public final int[] mobCounts = new int[MOBCATEGORY_TOTAL_ENUMS]; // Paper
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// Paper end - Optional per player mob spawns
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+ public final int[] mobBackoffCounts = new int[MOBCATEGORY_TOTAL_ENUMS]; // Paper - per player mob count backoff
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// CraftBukkit start
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public CraftPlayer.TransferCookieConnection transferCookieConnection;
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diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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index 0679636530ca1afd077c43b0fa605a2ac74e0522..ed8032495af9ce9c23419224814b8d27e4a97c17 100644
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--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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@@ -272,6 +272,11 @@ public final class NaturalSpawner {
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// Paper start - PreCreatureSpawnEvent
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PreSpawnStatus doSpawning = isValidSpawnPostitionForType(world, group, structuremanager, chunkgenerator, biomesettingsmobs_c, blockposition_mutableblockposition, d2);
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+ // Paper start - per player mob count backoff
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+ if (doSpawning == PreSpawnStatus.ABORT || doSpawning == PreSpawnStatus.CANCELLED) {
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+ world.getChunkSource().chunkMap.updateFailurePlayerMobTypeMap(blockposition_mutableblockposition.getX() >> 4, blockposition_mutableblockposition.getZ() >> 4, group);
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+ }
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+ // Paper end - per player mob count backoff
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if (doSpawning == PreSpawnStatus.ABORT) {
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return j; // Paper - Optional per player mob spawns
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}
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