Paper/patches/server/0886-Use-thread-safe-random...

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 11 Aug 2022 14:37:33 +0100
Subject: [PATCH] Use thread safe random in ServerLoginPacketListenerImpl
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index 56210ac6b9525b025b1091a4b42df0f0e99bd859..f3b340fc6be9878d677a76673450aac3e0b73d4b 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -49,7 +49,7 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
private static final AtomicInteger UNIQUE_THREAD_ID = new AtomicInteger(0);
static final Logger LOGGER = LogUtils.getLogger();
private static final int MAX_TICKS_BEFORE_LOGIN = 600;
- private static final RandomSource RANDOM = RandomSource.create();
+ private static final RandomSource RANDOM = new org.bukkit.craftbukkit.util.RandomSourceWrapper(new java.util.Random()); // Paper - This is called across threads, make safe
private final byte[] challenge;
final MinecraftServer server;
public final Connection connection;