Paper/patches/server/0895-Add-PrePlayerAttackEntityEvent.patch
Nassim Jahnke 275173e538
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
0c5d8709 SPIGOT-7400: Downgrade maven-resolver due to issues resolving certain depends
255c4fdb SPIGOT-7380: Add PlayerInteractEvent#getClickedPosition and ChiseledBookshelf#getSlot

CraftBukkit Changes:
b6b514b7e SPIGOT-7400: Downgrade maven-resolver due to issues resolving certain depends
fcff84de9 SPIGOT-7399: Revert null check in CraftMetaItem#safelyAdd
44a4b5649 SPIGOT-7380: Add PlayerInteractEvent#getClickedPosition and ChiseledBookshelf#getSlot
676969d01 SPIGOT-7389: Handle setting null items in ChiseledBookshelf Inventory
2023-06-18 13:18:11 +02:00

31 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Sun, 18 Sep 2022 13:10:18 -0400
Subject: [PATCH] Add PrePlayerAttackEntityEvent
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index b69e0cd17467752707a33540cd6113dc21554ca1..53487f0a4fe672298c3b83d24a2a603641afcde8 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -1239,8 +1239,17 @@ public abstract class Player extends LivingEntity {
}
public void attack(Entity target) {
- if (target.isAttackable()) {
- if (!target.skipAttackInteraction(this)) {
+ // Paper start - PlayerAttackEntityEvent
+ boolean willAttack = target.isAttackable() && !target.skipAttackInteraction(this); // Vanilla logic
+ io.papermc.paper.event.player.PrePlayerAttackEntityEvent playerAttackEntityEvent = new io.papermc.paper.event.player.PrePlayerAttackEntityEvent(
+ (org.bukkit.entity.Player) this.getBukkitEntity(),
+ target.getBukkitEntity(),
+ willAttack
+ );
+
+ if (playerAttackEntityEvent.callEvent() && willAttack) { // Logic moved to willAttack local variable.
+ {
+ // Paper end
float f = (float) this.getAttributeValue(Attributes.ATTACK_DAMAGE);
float f1;