Paper/Spigot-Server-Patches/0342-Always-process-chunk-removal-in-removeEntity.patch
Aikar 9e250168e8
Always process chunk removal in removeEntity
Spigot might skip chunk registration changes in removeEntity
which can keep them in the chunk when they shouldnt be if done
during entity ticking.

Should fix some cases where "Entity is still in another chunk section"
Related to #1223
2018-07-28 12:13:52 -04:00

34 lines
1.4 KiB
Diff

From 529731e4258b21416a555ed6c2d0200b8449f1d7 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 28 Jul 2018 12:09:20 -0400
Subject: [PATCH] Always process chunk removal in removeEntity
Spigot might skip chunk registration changes in removeEntity
which can keep them in the chunk when they shouldnt be if done
during entity ticking.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index d2d2ab794..df98a4f44 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1272,7 +1272,7 @@ public abstract class World implements IBlockAccess {
this.everyoneSleeping();
}
- if (!guardEntityList) { // Spigot - It will get removed after the tick if we are ticking
+ // if (!guardEntityList) { // Spigot - It will get removed after the tick if we are ticking // Paper - move down
int i = entity.ab;
int j = entity.ad;
@@ -1280,6 +1280,7 @@ public abstract class World implements IBlockAccess {
this.getChunkAt(i, j).b(entity);
}
+ if (!guardEntityList) { // Spigot - It will get removed after the tick if we are ticking // Paper - always remove from current chunk above
// CraftBukkit start - Decrement loop variable field if we've already ticked this entity
int index = this.entityList.indexOf(entity);
if (index != -1) {
--
2.18.0