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20503beee5
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
20 lines
1.3 KiB
Diff
20 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 22 Jun 2021 19:58:53 +0100
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Subject: [PATCH] Ensure disconnect for book edit is called on main
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 8e8c1117246cbe574f8c096629d0b8b05bb61fbc..693b23c4c4fe35197685709cbb3600e4de2ca9c1 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1205,7 +1205,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// Paper end
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// CraftBukkit start
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if (this.lastBookTick + 20 > MinecraftServer.currentTick) {
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- this.disconnect("Book edited too quickly!", org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION); // Paper - kick event cause
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+ server.scheduleOnMain(() -> this.disconnect("Book edited too quickly!", org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION)); // Paper - kick event cause // Paper - Also ensure this is called on main
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return;
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}
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this.lastBookTick = MinecraftServer.currentTick;
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