Paper/Spigot-Server-Patches/0164-Profile-Lookup-Events.patch
Zach Brown 70ce6ce831
Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00

86 lines
3.6 KiB
Diff

From c92972668193e410f38f1bb378000aaa1c43e513 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 17 Jun 2017 17:00:32 -0400
Subject: [PATCH] Profile Lookup Events
Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
profiles that had to be looked up.
diff --git a/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java b/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java
index 3bcdb8f93..bb9894318 100644
--- a/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java
+++ b/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java
@@ -1,17 +1,68 @@
package com.destroystokyo.paper.profile;
+import com.destroystokyo.paper.event.profile.LookupProfileEvent;
+import com.destroystokyo.paper.event.profile.PreLookupProfileEvent;
+import com.google.common.collect.Sets;
import com.mojang.authlib.Agent;
+import com.mojang.authlib.GameProfile;
import com.mojang.authlib.ProfileLookupCallback;
import com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService;
import com.mojang.authlib.yggdrasil.YggdrasilGameProfileRepository;
+import java.util.Set;
+
public class PaperGameProfileRepository extends YggdrasilGameProfileRepository {
+
public PaperGameProfileRepository(YggdrasilAuthenticationService authenticationService) {
super(authenticationService);
}
@Override
public void findProfilesByNames(String[] names, Agent agent, ProfileLookupCallback callback) {
- super.findProfilesByNames(names, agent, callback);
+ Set<String> unfoundNames = Sets.newHashSet();
+ for (String name : names) {
+ PreLookupProfileEvent event = new PreLookupProfileEvent(name);
+ event.callEvent();
+ if (event.getUUID() != null) {
+ // Plugin provided UUI, we can skip network call.
+ GameProfile gameprofile = new GameProfile(event.getUUID(), name);
+ // We might even have properties!
+ Set<ProfileProperty> profileProperties = event.getProfileProperties();
+ if (!profileProperties.isEmpty()) {
+ for (ProfileProperty property : profileProperties) {
+ gameprofile.getProperties().put(property.getName(), CraftPlayerProfile.asAuthlib(property));
+ }
+ }
+ callback.onProfileLookupSucceeded(gameprofile);
+ } else {
+ unfoundNames.add(name);
+ }
+ }
+
+ // Some things were not found.... Proceed to look up.
+ if (!unfoundNames.isEmpty()) {
+ String[] namesArr = unfoundNames.toArray(new String[unfoundNames.size()]);
+ super.findProfilesByNames(namesArr, agent, new PreProfileLookupCallback(callback));
+ }
+ }
+
+ private static class PreProfileLookupCallback implements ProfileLookupCallback {
+ private final ProfileLookupCallback callback;
+
+ PreProfileLookupCallback(ProfileLookupCallback callback) {
+ this.callback = callback;
+ }
+
+ @Override
+ public void onProfileLookupSucceeded(GameProfile gameProfile) {
+ PlayerProfile from = CraftPlayerProfile.asBukkitMirror(gameProfile);
+ new LookupProfileEvent(from).callEvent();
+ callback.onProfileLookupSucceeded(gameProfile);
+ }
+
+ @Override
+ public void onProfileLookupFailed(GameProfile gameProfile, Exception e) {
+ callback.onProfileLookupFailed(gameProfile, e);
+ }
}
}
--
2.21.0