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70ce6ce831
This makes it easier for downstream projects (forks) to replace the version fetching system with their own. It is as simple as implementing an interface and overriding the default implementation of org.bukkit.UnsafeValues#getVersionFetcher() It also makes it easier for us to organize things like the version history feature. Lastly I have updated the paper implementation to check against the site API rather than against jenkins.
106 lines
4.5 KiB
Diff
106 lines
4.5 KiB
Diff
From d3c304ba037b964dd8e7d7c60aceccf5cd941a7c Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 4 Jul 2018 15:22:06 -0400
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Subject: [PATCH] Configurable Bed Search Radius
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Allows you to increase how far to check for a safe place to respawn
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a player near their bed, allowing a better chance to respawn the
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player at their bed should it of became obstructed.
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Defaults to vanilla 1.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 3294fbbea..83e54cb90 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -375,4 +375,15 @@ public class PaperWorldConfig {
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private void scanForLegacyEnderDragon() {
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scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
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}
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+
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+ public int bedSearchRadius = 1;
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+ private void bedSearchRadius() {
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+ bedSearchRadius = getInt("bed-search-radius", 1);
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+ if (bedSearchRadius < 1) {
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+ bedSearchRadius = 1;
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+ }
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+ if (bedSearchRadius > 1) {
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+ log("Bed Search Radius: " + bedSearchRadius);
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockBed.java b/src/main/java/net/minecraft/server/BlockBed.java
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index 3ef19c0c2..07e530666 100644
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--- a/src/main/java/net/minecraft/server/BlockBed.java
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+++ b/src/main/java/net/minecraft/server/BlockBed.java
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@@ -171,6 +171,58 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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public static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition, int i) {
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EnumDirection enumdirection = (EnumDirection) iworldreader.getType(blockposition).get(BlockBed.FACING);
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+ // Paper - configurable bed search radius
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+ World world = (World) iworldreader;
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+ int radius = world.paperConfig.bedSearchRadius;
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+ if (radius > 0) {
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+ for (int r = 1; r <= radius; r++) {
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+ int x = -r;
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+ int z = r;
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+
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+ // Iterates the edge of half of the box; then negates for other half.
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+ while (x <= r && z > -r) {
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+ for (int y = -1; y <= 1; y++) {
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+ BlockPosition pos = blockposition.add(x, y, z);
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+ Optional<Vec3D> vector;
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+ vector = isSafeRespawn(entitytypes, world, pos);
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+ if (vector.isPresent()) {
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+ if (i-- <= 0) {
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+ return vector;
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+ }
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+ }
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+ pos = blockposition.add(-x, y, -z);
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+ vector = isSafeRespawn(entitytypes, world, pos);
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+ if (vector.isPresent()) {
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+ if (i-- <= 0) {
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+ return vector;
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+ }
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+ }
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+
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+ vector = isSafeRespawn(entitytypes, world, pos);
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+ if (vector.isPresent()) {
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+ if (i-- <= 0) {
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+ return vector;
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+ }
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+ }
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+
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+ vector = isSafeRespawn(entitytypes, world, pos);
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+ if (vector.isPresent()) {
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+ if (i-- <= 0) {
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+ return vector;
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+ }
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+ }
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+ }
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+ if (x < r) {
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+ x++;
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+ } else {
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+ z--;
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+ }
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+ }
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+ }
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+
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+ return Optional.empty();
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+ }
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+ // Paper end
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int j = blockposition.getX();
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int k = blockposition.getY();
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int l = blockposition.getZ();
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@@ -200,6 +252,7 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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return Optional.empty();
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}
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+ protected static Optional<Vec3D> isSafeRespawn(EntityTypes<?> entityTypes, IWorldReader iworldreader, BlockPosition blockPosition) { return a(entityTypes, iworldreader, blockPosition); } // Paper -- obfhelper
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protected static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition) {
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VoxelShape voxelshape = iworldreader.getType(blockposition).getCollisionShape(iworldreader, blockposition);
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--
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2.21.0
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