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Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
43 lines
2.3 KiB
Diff
43 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 20 May 2021 22:16:37 -0700
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Subject: [PATCH] Fix PlayerBucketEmptyEvent result itemstack
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Fixes SPIGOT-2560: https://hub.spigotmc.org/jira/projects/SPIGOT/issues/SPIGOT-2560
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diff --git a/src/main/java/net/minecraft/world/item/BucketItem.java b/src/main/java/net/minecraft/world/item/BucketItem.java
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index a6aaef9de23bf8084ab13c8f704e9f59de3acdcf..002e2f8e956b2631529e2189be225385dfb501df 100644
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--- a/src/main/java/net/minecraft/world/item/BucketItem.java
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+++ b/src/main/java/net/minecraft/world/item/BucketItem.java
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@@ -40,6 +40,8 @@ import org.bukkit.event.player.PlayerBucketFillEvent;
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public class BucketItem extends Item implements DispensibleContainerItem {
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+ private static @Nullable ItemStack itemLeftInHandAfterPlayerBucketEmptyEvent = null; // Paper - Fix PlayerBucketEmptyEvent result itemstack
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+
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public final Fluid content;
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public BucketItem(Fluid fluid, Item.Properties settings) {
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@@ -125,6 +127,13 @@ public class BucketItem extends Item implements DispensibleContainerItem {
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}
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public static ItemStack getEmptySuccessItem(ItemStack stack, Player player) {
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+ // Paper start - Fix PlayerBucketEmptyEvent result itemstack
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+ if (itemLeftInHandAfterPlayerBucketEmptyEvent != null) {
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+ ItemStack itemInHand = itemLeftInHandAfterPlayerBucketEmptyEvent;
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+ itemLeftInHandAfterPlayerBucketEmptyEvent = null;
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+ return itemInHand;
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+ }
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+ // Paper end - Fix PlayerBucketEmptyEvent result itemstack
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return !player.hasInfiniteMaterials() ? new ItemStack(Items.BUCKET) : stack;
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}
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@@ -182,6 +191,7 @@ public class BucketItem extends Item implements DispensibleContainerItem {
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((ServerPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-4541
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return false;
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}
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+ itemLeftInHandAfterPlayerBucketEmptyEvent = event.getItemStack() != null ? event.getItemStack().equals(CraftItemStack.asNewCraftStack(net.minecraft.world.item.Items.BUCKET)) ? null : CraftItemStack.asNMSCopy(event.getItemStack()) : ItemStack.EMPTY; // Paper - Fix PlayerBucketEmptyEvent result itemstack
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}
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// CraftBukkit end
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if (!flag2) {
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