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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
46 lines
3.0 KiB
Diff
46 lines
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 30 Dec 2021 14:02:13 -0800
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Subject: [PATCH] fix powder snow cauldrons not turning to water
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Powder snow cauldrons should turn to water when
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extinguishing an entity
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diff --git a/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java b/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java
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index 806d18689126d0a971665a33d7fc91102ec76db5..7dd6b7c0ea472cfbc7ece55bc64bc5d85be4a6c0 100644
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--- a/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java
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@@ -73,7 +73,7 @@ public class LayeredCauldronBlock extends AbstractCauldronBlock {
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// CraftBukkit start - moved down
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// entity.clearFire();
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if (entity.mayInteract(worldserver, pos)) {
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- if (this.handleEntityOnFireInside(state, world, pos, entity)) {
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+ if (this.handleEntityOnFireInsideWithEvent(state, world, pos, entity)) { // Paper - fix powdered snow cauldron extinguishing entities
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entity.clearFire();
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}
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// CraftBukkit end
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@@ -84,6 +84,7 @@ public class LayeredCauldronBlock extends AbstractCauldronBlock {
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}
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// CraftBukkit start
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+ @io.papermc.paper.annotation.DoNotUse @Deprecated // Paper - fix powdered snow cauldron extinguishing entities; use #handleEntityOnFireInsideWithEvent
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private boolean handleEntityOnFireInside(BlockState iblockdata, Level world, BlockPos blockposition, Entity entity) {
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if (this.precipitationType == Biome.Precipitation.SNOW) {
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return LayeredCauldronBlock.lowerFillLevel((BlockState) Blocks.WATER_CAULDRON.defaultBlockState().setValue(LayeredCauldronBlock.LEVEL, (Integer) iblockdata.getValue(LayeredCauldronBlock.LEVEL)), world, blockposition, entity, CauldronLevelChangeEvent.ChangeReason.EXTINGUISH);
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@@ -93,6 +94,15 @@ public class LayeredCauldronBlock extends AbstractCauldronBlock {
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}
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}
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+ // Paper start - fix powdered snow cauldron extinguishing entities
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+ protected boolean handleEntityOnFireInsideWithEvent(BlockState state, Level world, BlockPos pos, Entity entity) {
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+ if (this.precipitationType == Biome.Precipitation.SNOW) {
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+ return LayeredCauldronBlock.lowerFillLevel((BlockState) Blocks.WATER_CAULDRON.defaultBlockState().setValue(LayeredCauldronBlock.LEVEL, (Integer) state.getValue(LayeredCauldronBlock.LEVEL)), world, pos, entity, CauldronLevelChangeEvent.ChangeReason.EXTINGUISH);
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+ } else {
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+ return LayeredCauldronBlock.lowerFillLevel(state, world, pos, entity, CauldronLevelChangeEvent.ChangeReason.EXTINGUISH);
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+ }
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+ }
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+ // Paper end - fix powdered snow cauldron extinguishing entities
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public static void lowerFillLevel(BlockState state, Level world, BlockPos pos) {
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// CraftBukkit start
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