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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated Keep them consistent
26 lines
1.0 KiB
Diff
26 lines
1.0 KiB
Diff
From 13e68d27421f3691be5abae087a12fe87612a032 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 22:54:28 -0400
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Subject: [PATCH] Chunk registration fixes
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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
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Keep them consistent
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 383eef2..b026e2b 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -1761,7 +1761,7 @@ public abstract class World implements IBlockAccess {
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}
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int k = MathHelper.floor(entity.locX / 16.0D);
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- int l = MathHelper.floor(entity.locY / 16.0D);
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+ int l = Math.min(15, Math.max(0, MathHelper.floor(entity.locY / 16.0D))); // Paper - stay consistent with chunk add/remove behavior
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int i1 = MathHelper.floor(entity.locZ / 16.0D);
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if (!entity.ab || entity.ac != k || entity.ad != l || entity.ae != i1) {
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--
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2.9.3
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