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The Player View Distance patch has been screwing with the configured world view distance. The world a player was created in would set the players view distance, which would be locked to that distance. Then switching worlds would not give you an updated view distance. This then caused issues with what view distance the player should have in the chunk map and did not send chunks to the client correctly during movement. This patch has now been changed to use a -1 default for "default" and will not override view distance until someone has actually used the API to change it.
27 lines
981 B
Diff
27 lines
981 B
Diff
From 5771cd988dda8603f0a922e5c61648c6ff2f6b6e Mon Sep 17 00:00:00 2001
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From: Daniel Ennis <dennis@icontact.com>
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Date: Sun, 20 Mar 2016 15:22:42 -0400
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Subject: [PATCH] Catch Async PlayerChunkMap operations
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index d7cbe31..17d0c81 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -418,10 +418,12 @@ public class PlayerChunkMap {
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}
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public void a(PlayerChunk playerchunk) {
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+ org.spigotmc.AsyncCatcher.catchOp("Async Player Chunk Add"); // Paper
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this.f.add(playerchunk);
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}
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public void b(PlayerChunk playerchunk) {
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+ org.spigotmc.AsyncCatcher.catchOp("Async Player Chunk Remove"); // Paper
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ChunkCoordIntPair chunkcoordintpair = playerchunk.a();
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long i = d(chunkcoordintpair.x, chunkcoordintpair.z);
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--
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2.8.1
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