Paper/Spigot-Server-Patches/0079-Pass-world-to-Village-creation.patch
Zach Brown 0728696e06
Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00

37 lines
1.4 KiB
Diff

From bea3556fa7b29fdf1627b7acd61e4f5f48ea2c59 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 19 Mar 2016 15:16:54 -0400
Subject: [PATCH] Pass world to Village creation
fixes NPE bug #95
diff --git a/src/main/java/net/minecraft/server/PersistentVillage.java b/src/main/java/net/minecraft/server/PersistentVillage.java
index a5b79ec..01f7cee 100644
--- a/src/main/java/net/minecraft/server/PersistentVillage.java
+++ b/src/main/java/net/minecraft/server/PersistentVillage.java
@@ -238,7 +238,7 @@ public class PersistentVillage extends PersistentBase {
for (int i = 0; i < nbttaglist.size(); ++i) {
NBTTagCompound nbttagcompound1 = nbttaglist.get(i);
- Village village = new Village();
+ Village village = new Village(world); // Paper
village.a(nbttagcompound1);
this.villages.add(village);
diff --git a/src/main/java/net/minecraft/server/Village.java b/src/main/java/net/minecraft/server/Village.java
index 2ab381d..817c836 100644
--- a/src/main/java/net/minecraft/server/Village.java
+++ b/src/main/java/net/minecraft/server/Village.java
@@ -24,7 +24,7 @@ public class Village {
private final List<Village.Aggressor> k;
private int l;
- public Village() {
+ private Village() { // Paper - Nothing should call this - world needs to be set.
this.c = BlockPosition.ZERO;
this.d = BlockPosition.ZERO;
this.j = Maps.newHashMap();
--
2.9.3